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Update README.md
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ltmx authored Sep 24, 2024
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Expand Up @@ -52,7 +52,7 @@ using static Unity.Mathematics.mathx;
## ♾ Linq-Style Syntax
```cs
return anyVector.length().clamp(0, 10).cos().sq().cube().sum().cmul().rotate(anyQuaternion).clint().div(3.2f).rcp();
return anyVector.length().clamp(0, 10).cos().sq().cube().rotate(anyQuaternion).clint().div(3.2f).rcp().mul(3.2f).sum();
```

<br>
Expand All @@ -71,7 +71,7 @@ x = x.div(4.2f).shuffle();
x = x.lengthsq() + x;

bool4.any(); // returns true if any component is true // or-gate
bool4.all(); // returns trye if all components are true // and-gate
bool4.all(); // returns true if all components are true // and-gate
```

<br>
Expand All @@ -91,9 +91,8 @@ bool4.all(); // returns trye if all components are true // and-gate
- [x] Data Construction (`append`, `float2.xyzw()`, matrix construction, etc)
- [x] Data Conversion (`anyColortArray.tofloat4Array()`, and others)
- [ ] Noise Functions `WIP` (`Simplex`, `Perlin`, `Whorley`, `Layered`, `Voronoi`)
- [ ] Documentation `80% Complete`
- [ ] Job Helpers `WIP`
- [ ] Burst Compiled Function Pointers `WIP 50%`
- [ ] Burst Compiled Function Pointers `WIP 80%`
- [ ] Function Iterators (prevents nested loops) `WIP 50%`
- [ ] Hashing Functions `WIP 80%`
- [ ] Vector Function Builders `WIP 50%`
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