Download, build and statically link wxWidgets as the GUI library for your C++ project!
Full Tutorial: https://www.youtube.com/watch?v=zjNg5HdgNO0
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
project(wx_cmake_fetchcontent_template LANGUAGES CXX)
include(FetchContent)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(wxBUILD_SHARED OFF)
message(STATUS "Fetching wxWidgets...")
FetchContent_Declare(
wxWidgets
GIT_REPOSITORY https://github.com/wxWidgets/wxWidgets.git
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(wxWidgets)
set(SRCS main.cpp)
add_executable(main WIN32 ${SRCS})
target_link_libraries(main PRIVATE wxcore wxnet)
To get started with this project, ensure you have the following tools and libraries:
- CMake (Version 3.14 or later): Essential for building and managing the project files.
- C++ Compiler: Compatible with Clang, GCC, or MSVC. Choose one based on your development environment.
- GTK3 Development Libraries (for Linux users): Necessary for GUI development on Linux platforms.
Follow these steps to build the project:
-
Create a build directory & configure the build:
cmake -S. -Bbuild
-
Build the project:
cmake --build build -j
This will create a build
directory and compile all necessary artifacts there. The main executable will be located in build/
.
For release build use --config Release
on Windows:
cmake -S. -Bbuild
cmake --build build -j --config Release
Artifacts for both configurations will be generated in the build
directory.
On Mac or Linux you'll need to maintain two build trees:
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug
cmake --build build -j
cmake -S. -Bbuild-rel -DCMAKE_BUILD_TYPE=Release
cmake --build build-rel -j
MIT License. Can be used in closed-source commercial products.