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Create cmake-single-platform.yml
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lrlunin authored Mar 27, 2024
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# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake on a Ubuntu Linux platform

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest

steps:
- name: Install both own and slsDetectorPackage dependencies
run: sudo apt-get install -y libzmq-dev libtiff-dev libhdf5-dev libfmt-dev rapidjson-dev libtango-dev

- name: Fetch slsDetectorPackage
uses: actions/checkout@v4
with:
repository: slsdetectorgroup/slsDetectorPackage
ref: '8.0.1'

- name: Configure CMake slsDetectorPackage
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DSLS_DEVEL_HEADERS=ON -DSLS_USE_MOENCH=ON

- name: Build slsDetectorPackage
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build -j2 --config ${{env.BUILD_TYPE}}

- name: Install slsDetectorPackage
# Install the config
run: sudo cmake --install ${{github.workspace}}/build -j2 --config ${{env.BUILD_TYPE}}

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