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implementation of funcs in regamedll
C/C++ CI #14: Pull request #7 opened by lozatto
August 30, 2024 13:13 19m 19s Func_implement
August 30, 2024 13:13 19m 19s
implementation of funcs in regamedll
C/C++ CI #13: Pull request #6 synchronize by lozatto
August 19, 2024 17:37 4m 8s newfunc_implement
August 19, 2024 17:37 4m 8s
implementation of funcs in regamedll
C/C++ CI #12: Pull request #6 opened by lozatto
August 19, 2024 17:01 4m 10s newfunc_implement
August 19, 2024 17:01 4m 10s
remove unnecessary version consistency for some player movement code
C/C++ CI #11: Commit 12f4e9b pushed by lozatto
August 19, 2024 16:32 4m 22s master
August 19, 2024 16:32 4m 22s
Implement CBasePlayerItem:: hook
C/C++ CI #10: Pull request #5 opened by lozatto
August 14, 2024 13:08 6m 18s HooksCBasePlayerItem
August 14, 2024 13:08 6m 18s
fix Deagle animation (#985)
C/C++ CI #9: Commit 4e1cb10 pushed by lozatto
August 14, 2024 12:48 3m 59s master
August 14, 2024 12:48 3m 59s
Implement CBreakable:: hooks
C/C++ CI #2: Pull request #1 opened by lozatto
August 12, 2024 21:37 3m 52s CBreakableHook
August 12, 2024 21:37 3m 52s
fix https://github.com/s1lentq/ReGameDLL_CS/issues/927 (#985)
C/C++ CI #1: Commit f9969ac pushed by lozatto
August 12, 2024 19:15 4m 16s master
August 12, 2024 19:15 4m 16s