-
-
Notifications
You must be signed in to change notification settings - Fork 209
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #532 from lovyan03/master
tweak for native
- Loading branch information
Showing
2 changed files
with
104 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,96 @@ | ||
|
||
## Steps to use LovyanGFX in Visual Studio Code + PlatformIO + SDL2 environment | ||
|
||
First, install Visual Studio Code and install its PlatformIO extension. | ||
|
||
--- | ||
|
||
### Install tools for PlatformIO `platform = native` builds | ||
|
||
`Installation` Follow the installation steps from this URL | ||
https://docs.platformio.org/en/latest/platforms/native.html#installation | ||
|
||
The instructions below repeat the instructions given by the URL above with additional clarifications. | ||
|
||
#### For Linux | ||
|
||
Use `apt` to install the basic compilation tools from a shell prompt | ||
``` | ||
sudo apt update | ||
sudo apt install build-essential | ||
``` | ||
|
||
#### For macOS | ||
Use `xcode-select` to install xcode compilation tools from a Terminal | ||
``` | ||
xcode-select --install | ||
``` | ||
|
||
#### For Windows | ||
Get `MSYS2` from https://www.msys2.org/ and install it. From the MSYS command window that appears after installation, run this command to install the compiler: | ||
``` | ||
pacman -S mingw-w64-ucrt-x86_64-gcc | ||
``` | ||
|
||
Edit the Windows System Environment Variables (search the web for instructions) and add these to the System variables `Path` variable | ||
``` | ||
C:\msys64\mingw32\bin | ||
C:\msys64\ucrt64\bin | ||
C:\msys64\usr\bin | ||
``` | ||
|
||
|
||
--- | ||
|
||
### Install SDL2 | ||
|
||
Install `SDL2` per these instructions | ||
https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html#install-sdl-2 | ||
|
||
|
||
#### For Linux | ||
|
||
Install libsdl2 using apt-get | ||
|
||
``` | ||
sudo apt-get install libsdl2 libsdl2-dev | ||
``` | ||
|
||
#### For MacOS OSX | ||
|
||
Install sdl2 using Homebrew | ||
``` | ||
brew install sdl2 | ||
``` | ||
|
||
#### For Windows | ||
|
||
`platform = native` In the steps above, msys2 was installed, so get the SDL2-devel-x.xx.x-mingw release package from the SDL2 Github repository at | ||
https://github.com/libsdl-org/SDL/releases | ||
|
||
The filename at the time these instructions were written was `SDL2-devel-2.30.0-mingw.zip`. | ||
Unzip it, open the folder inside `x86_64-w64-mingw32`, and confirm that the following four folders appear inside. | ||
- share | ||
- bin | ||
- include | ||
- lib | ||
|
||
Open `C:\msys64\mingw32\` and confirm that it also contains those four folders, then add the contents of the fourfSDL2 folders to those inside `C:\msys64\mingw32\`. Typically, those four mingw32 folders are initially empty, so you can simply overwrite the mingw32 folders with the SDL2 ones. | ||
|
||
--- | ||
|
||
### Compiling and Running the example program | ||
|
||
#### Build the program | ||
|
||
In VsCode, open this folder, i.e. <LovyanGFX>/examples_for_PC/PlatformIO_SDL/. The first time that you do so, PlatformIO will install a lot of packages. | ||
|
||
Build the program by clicking on the checkmark icon at the bottom of the VsCode window; its tooltip is PlatformIO:Build. | ||
|
||
#### Run the program | ||
|
||
Run the program by starting a terminal - click on the icon at the bottom of the VsCode window whose tooltip is "PlatformIO:New Terminal" . Inside the terminal window that appears, type this command | ||
|
||
``` | ||
.pio/build/native/program | ||
``` |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters