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1.6.0 alpha 5

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@pledbrook pledbrook released this 07 Jul 08:58
· 3314 commits to master since this release

Welcome to a new version of Long War 2 [WOTC]!

This is probably the last alpha version we will release, with the next one scheduled to be the first beta. That will mark feature completeness for the 1.6 release.

Edit Make sure you grab the alpha-5.1 hot fix below if you don't have it yet. It fixes a bug in which psi operatives take a long time to rank up.

Edit 2 The LW_Overhaul.u and LW_Toolbox_Integrated.u files below contain patches for squad management bugs when selecting squads for mission and red fog permanently lowering a soldier's stats. To apply these patches, simply copy these files over the existing ones you have in Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods\LongWarOfTheChosen\Script.

Notes

  • We strongly recommend you start a new campaign with this version!
  • When starting a new campaign, make sure you disable the Lost & Abandoned Mission.
  • If you want to play with the Chosen active, you will need to set the ACTIVATE_CHOSEN variable in XComLW_Overhaul.ini to true, even if you already did this with a previous version.
  • If you want to use the Extended Information! mod, see the installation page for more details.

Mission Changes

  • The graze band is now active and we display the shot break down, including the graze chance (note that the "hit chance" now includes the chance to graze as well as crit)
  • Your soldiers can no longer get Ability Points from tactical events, such as from high-ground or flanking shots
  • Soldiers get more Ability Points per rank up to offset this
  • You can now promote faction soldiers from the post-mission screen (the one where they're walking from the Skyranger)
  • Yellow alert works properly now and units will take offensive actions, like shooting you on reveal
  • Relays and transmitters that you need to destroy/protect now have LW2 levels of health, i.e. higher for objects you need to destroy and lower for objects you need to protect, making these missions harder
  • Trojan now works properly, preventing affected units from taking an action when the Trojan effect ends
  • Burnout now applies the smoke to the Technical's tile
  • Death from Above can only activate once per turn now (mostly only affects Darklance)
  • Snap Shot can now Headshot
  • Most, if not all, of the officer abilities now work, like Oscar Mike (which wasn't applying the mobility bonus before)
  • ADVENT Rocketeers have their rocket launchers back and can use them — beware!
  • ADVENT Priests now use their psionic abilities
  • Haven Advisers now return to the Avenger after Defend the Haven missions
  • The number of rebels you can rescue on Rescue Resistance Contacts missions now matches the reward, i.e. if the reward is three rebels/rookies, you will only see three prisoners on the map, rather than 3-6
  • A full complement of enemy units will now reliably spawn on Rendezvous missions and units with valuable corpses will appear a little more often (officers, drones, stun lancers)
  • Soldiers can now be carried out from missions multiple times in a campaign — previously, if they were carried out on any mission and then needed to be carried out on any subsequent mission, they would be stuck on the map and you would lose that soldier
  • Hostile civilians will now run away from XCOM rather than walk
  • The floodlights on HQ assaults are no longer red

Campaign/Geoscape Changes

  • New Promotion Screen By Default has been integrated and is used for the LW2 soldier classes
  • LW2: View Infiltrating Squad has been integrated, which means you can see much more detail on the soldiers that are infiltrating a mission
  • You can no longer select/purchase multiple class skills that are at the same rank, such as Snapshot and Death from Above for Sharpshooters
  • Soldiers now have access to more AWC/XCOM perks and those perks aren't completely ineffective — previously you could get things like Quickburn on non-Technicals
  • Soldiers how have access to the pistol perks once the Training Center is built (you'll need to scroll down in the promotion/Training Center screen to see them)
  • SPARKs no longer heal while infiltrating
  • SPARKs can now be assigned to the repair slot in Engineering
  • You can no longer send previously-wounded SPARKs on multiple missions concurrently
  • You can no longer research certain techs or build certain items before the prerequisites have been met (applies to things like battle scanners, Mechanized Warfare, mimic beacons, etc.)
  • The Avatar Progress bar is now working properly and includes pips from facilities you haven't discovered yet
  • The mission loading screens now display the correct squad — previously they displayed the last squad sent on a mission
  • Shadowkeeper and laser pistols now show their -1 mobility penalty in the soldier screen
  • The correct alerts/dialogs are displayed on the Geoscape after a Network Tower mission is successfully completed