Dev build 30
Release is on Nexus Mods.
There have been several substantial changes to the way the strategy layer works:
- Vigilance will decay naturally in uncontacted regions, just like with havens that have all rebels hiding
- Chosen only gain 3 knowledge each supply drop, but gain 2 for every successfully completed mission in one of their regions
- Chosen all activate at once at FL 3
- Avatar Project is revealed when the first pip of Doom is added
- Avatar Project progresses significantly faster, but the slowing effect of high vigilance is greater
- Repression now works (mimics the activity of rebels and ADVENT counter insurgency in uncontacted regions)
- Full retaliations now trigger after reaching around 10+ successful missions in a region
- Retaliations are all local to regions - there's no global bucket or cooldown
- Job-specific retaliations depend on accumulated rebel income for that job in that region
- Supply and Recruit jobs give a 10% per rebel bonus to mission detection income for related mission types (Recruit = Jailbreak and VIP rescues, Supply = Smash and Grabs, Troop Columns and Supply Raids)
- There is a new covert action that provides a bonus to detecting liberation missions in a region for 3 weeks
- Black site is now 3 regions away from your starting region
XComLW_Activities.ini
CHOSEN_KNOWLEDGE_GAIN_MISSIONS
- how much knowledge Chosen gain from successful missions in one of their regionsAVATAR_DELAY_HOURS_PER_NET_GLOBAL_VIG
- how much global net vigilance slows avatar projectCOIN_BUCKET
- bucket capacity for full retaliationsRETAL_BUCKET_INCREASE_ON_MISSION_SUCCESS
- how much to add to full-retal bucket on successful mission completionRETAL_BUCKET_MISSION_CHANCE
- chance that a successful mission completion adds to the full-retal bucket
XComLW_Overhaul.ini
REGIONS_TO_BLACKSITE
- how many region links to reach the Black Site region[LW_Overhaul.X2StrategyElement_DefaultDetectionModifiers]
- header under which you can change various things about mission detection modifiers