Skip to content

Commit

Permalink
Merge branch 'master' into class-plus-chosen
Browse files Browse the repository at this point in the history
  • Loading branch information
Tedster59 authored Sep 15, 2023
2 parents f142a70 + a0e0e0c commit 8558139
Show file tree
Hide file tree
Showing 162 changed files with 54 additions and 9 deletions.
2 changes: 1 addition & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,4 @@ git-sizer.exe
/LongWarOfTheChosen/ContentForCook/
*.upk
*.bik
*.umap
*.umap
1 change: 0 additions & 1 deletion LongWarOfTheChosen/Config/XComGameCore.ini
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,6 @@ NUM_STARTING_SOLDIERS=22
+LootTables = ( TableName = "SupplyExtraction_Basic4", Loots[0]=(Chance=100,MinCount=9,MaxCount=10,TemplateName="Supplies",RollGroup=1), Loots[1]=(Chance=70,MinCount=2,MaxCount=3,TemplateName="AlienAlloy",RollGroup=2), Loots[2]=(Chance=65,MinCount=3,MaxCount=3,TemplateName="EleriumDust",RollGroup=3) )
+LootTables = ( TableName = "SupplyExtraction_Basic5", Loots[0]=(Chance=100,MinCount=10,MaxCount=11,TemplateName="Supplies",RollGroup=1), Loots[1]=(Chance=70,MinCount=3,MaxCount=3,TemplateName="AlienAlloy",RollGroup=2), Loots[2]=(Chance=70,MinCount=3,MaxCount=3,TemplateName="EleriumDust",RollGroup=3) )


; This is for the entire mission
; First one is Gatecrasher loot (force level 0)
+LootTables = ( TableName = "TroopManeuversArtifacts_01", Loots[0]=(Chance=100,MinCount=3,MaxCount=3,TemplateName="AlienAlloy",RollGroup=1), Loots[1]=(Chance=100,MinCount=3,MaxCount=3, TemplateName="EleriumDust",RollGroup=2), Loots[2]=(Chance=100,MinCount=25,MaxCount=25,TemplateName="Supplies",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=4) )
Expand Down
1 change: 1 addition & 0 deletions LongWarOfTheChosen/Config/XComGameData.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1356,6 +1356,7 @@ TIER3_STRIKE_DMG=(Damage=12, Spread=0, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag
ChestTypeShuffleBag[0]="Basic5", \\
)


+ChestDefinitions=(Type="Basic4", ArchetypePath="MissionAssets_SupplyExtraction.Archetypes.ARC_IA_SupplyCrate_Standard", LootTable="SupplyExtraction_Basic4")
+ChestDefinitions=(Type="Basic5", ArchetypePath="MissionAssets_SupplyExtraction.Archetypes.ARC_IA_SupplyCrate_Standard", LootTable="SupplyExtraction_Basic5")

Expand Down
4 changes: 1 addition & 3 deletions LongWarOfTheChosen/Config/XComPlots.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,9 @@
; fix for annoying redscreen
-arrPlots=(MapName="Plot_Multiplayer_Test", strType="MP_Test", ExcludeFromStrategy=true, ExcludeFromRetailBuilds=true, ObjectiveTags[0]="Multiplayer", FriendlyNameIndex=MPI_Test)

;kill the shitty supply extract plot
; Kill the shitty Abandoned City supply extract plot that spawns bugged crates. If you want to play it, add a ; in front of the below line.
-arrPlots=(MapName="Plot_ABN_SupplyExtract_ElTrain", strType="Abandoned", ObjectiveTags[0]="SupplyExtraction")



; New regular plots
+arrPlots=(MapName="Plot_CTY_LgObj_Civic_10_LW", strType="CityCenter", ExcludeFromStrategy=false, ObjectiveTags[0]="CityCenter", ObjectiveTags[1]="LargePlot")
+arrPlots=(MapName="Plot_CTY_LgObj_Civic_11_LW", strType="CityCenter", ExcludeFromStrategy=false, ObjectiveTags[0]="CityCenter", ObjectiveTags[1]="LargePlot")
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
[WOTC_DisplayHitChance.MCM_Defaults]
TH_AIM_ASSIST = false
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
25 changes: 25 additions & 0 deletions LongWarOfTheChosen/ContentForCook/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
*.upk
*.umap
*.bik
*.webm
*.bk2
/*/*.txt
!/LW_FactionBalance/*
!/LW_PerkPack_Integrated/*
!/LW_Toolbox_Integrated/*
!/BaseGameMissionAssets/README.txt
!/Missions/*
!/Parcels/*
!/Plots/*
!/CIN_TroopTransport.upk
!/LW_Heavy_Dazed_Tile.upk
!/LW_Psi*
!/UILibrary_*
!/BstarsPerkPack_Icons.upk
!/LW_StrikeRifle.upk
!/WP_BeamGrenadeLauncher.upk
!/HunterTrackingMark_LW.upk
!/AutopistolRebalance_LW.upk
!/LWHolotargeter.upk
!/*_PerkContent.upk
!/LW_Perk_OneForAll.upk
Loading

0 comments on commit 8558139

Please sign in to comment.