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GLFW3 .NET binding implemented in C#, meant to mimic the original API

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The MIT License (MIT)

glfw-net, GLFW3 Binding for .NET written in C#

Copyright (c) 2015-2016 Robert Lodico

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

-------------------------------------------------------------------------------
FAQ/Original Author Intentions
Do you need to have a copy of the license in binary-only distributions?
 - No, but it would be really nice if you would mention the GLFW3 project in
     your credits (would be even cooler if you also mention glfw-net, but that
     is entirely up to you, and a mention of GLFW3 should take priority).
     That being said, any distributions that include source code really need
     to have a copy of this license -- do not rely on a copy of this to be
     available on the internet indefinitely, something can go hinky.

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