Add ability to reuse GlFrameBuffer
and optimize FrameBuffer
to not create a GlFrameBuffer
object per begin()
& end()
call
#228
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fbo: add new GlFrameBuffer.EmptyGlFrameBuffer companion object function
gl: update GL.getBoundFrameBuffer to allow for optional 'out' param to prevent constant creation of new GlFrameBuffers
gl: update backend GlFrameBuffers to allow changing referene
fbo: optimze FrameBuffer to reuse GlFrameBuffer objects instead of creating new one on each begin() and end() call