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New parts added, thanks to forum user @stephm
Resized new vent parts to 50% scale
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Localization | ||
{ | ||
en-us | ||
{ | ||
//title | ||
#titlefx1 = Vapor Vent Effect 1 | ||
#titlefx2 = Vapor Vent Effect 2 | ||
#titlefx3 = Vapor Vent Effect 3 | ||
// nom variantes | ||
#vent1 = <color=blue>Vapor Vent standard.</color> | ||
#vent2 = <color=blue>Vapor Vent medium.</color> | ||
#vent3 = <color=blue>Vapor Vent small.</color> | ||
//manufacturer | ||
#vent4 = Squalid-State Devices Inc. | ||
// description | ||
#ventfx1 = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time. finely smoked and drooping | ||
#ventfx2 = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time. smoked wide and drooping. | ||
#ventfx3 = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time. original effect. | ||
// tags | ||
#vent5 = <b>vent</b> | ||
// variant theme | ||
#ventname_st = Standard | ||
#ventname_st_descrip = standard size suitable for size mk3 | ||
#ventname_md = Medium | ||
#ventname_md_descrip = standard size suitable for size mk2 | ||
#ventname_sm = Small | ||
#ventname_sm_descrip = standard size suitable for size mk1 | ||
// Apu | ||
//title | ||
#apu1 = APU generator | ||
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//manufacturer | ||
#apu2 = Bureau Squalid-State Devices Inc. | ||
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// description | ||
#apu3 = apu for start-up assistance for aircraft; only works on the ground.. | ||
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// tags | ||
#apu4 = <b>APU</b> | ||
} | ||
} |
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Localization | ||
{ | ||
fr-fr | ||
{ | ||
//title | ||
#titlefx1 = Vapor Vent effet 1 | ||
#titlefx2 = Vapor Vent effet 2 | ||
#titlefx3 = Vapor Vent effet 3 | ||
// nom variantes | ||
#vent1 = <color=blue>Vapor Vent standard.</color> | ||
#vent2 = <color=blue>Vapor Vent medium.</color> | ||
#vent3 = <color=blue>Vapor Vent small.</color> | ||
//manufacturer | ||
#vent4 = Bureau Squalid-State Devices Inc. | ||
// description | ||
#ventfx1 = Attacher le a votre vaisseau, pour une meilleur ambiance au depart. Ne fonctionne seulement qu'au lancement. effet de fumée leger et fin uniforme. | ||
#ventfx2 = Attacher le a votre vaisseau, pour une meilleur ambiance au depart. Ne fonctionne seulement qu'au lancement. effet de fumée large. | ||
#ventfx3 = Attacher le a votre vaisseau, pour une meilleur ambiance au depart. Ne fonctionne seulement qu'au lancement. original effet. | ||
// tags | ||
#vent5 = <b>vent</b> | ||
// variant theme | ||
#ventname_st = Standard | ||
#ventname_st_descrip = Taille standard convient pour taille mk3 | ||
#ventname_md = Medium | ||
#ventname_md_descrip = Taille medium convient pour taille mk2 | ||
#ventname_sm = Small | ||
#ventname_sm_descrip = Taille petite convient pour taille mk1 | ||
// APU | ||
//title | ||
#apu1 = Genérateur Auxiliaire | ||
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//manufacturer | ||
#apu2 = Bureau Squalid-State Devices Inc. | ||
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// description | ||
#apu3 = Générateur auxiliaire avion, pour assistance au départ, ne fonctionne pas en vol. | ||
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// tags | ||
#apu4 = <b>APU</b> | ||
} | ||
} |
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@@ -9,7 +9,7 @@ | |
"VERSION": { | ||
"MAJOR": 1, | ||
"MINOR": 1, | ||
"PATCH": 10, | ||
"PATCH": 11, | ||
"BUILD": 0 | ||
}, | ||
"KSP_VERSION_MIN": { | ||
|
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PART | ||
{ | ||
// --- general parameters --- | ||
name = ApuUnit | ||
module = Part | ||
author = stephane masset | ||
mesh = apu.mu | ||
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// --- asset parameters --- | ||
scale = 1 | ||
rescaleFactor = 0.15 | ||
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// --- node definitions --- | ||
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1 | ||
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1 | ||
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 1,1,1,1,0 | ||
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// --- Tech tree --- | ||
TechRequired = advElectrics | ||
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// --- editor parameters --- | ||
entryCost = 2000 | ||
cost = 100 | ||
category = Electrical | ||
subcategory = 0 | ||
title = #apu1 | ||
manufacturer = #apu2 | ||
description = #apu3 | ||
tags = #apu4 | ||
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// --- standard part parameters --- | ||
mass = 0.02 | ||
dragModelType = default | ||
maximum_drag = 0.1 | ||
minimum_drag = 0.1 | ||
angularDrag = 0.2 | ||
breakingForce = 50 | ||
breakingTorque = 50 | ||
crashTolerance = 7 | ||
PhysicsSignificance = 1 | ||
maxTemp = 2500 | ||
heatConductivity = 0.02 | ||
skinInternalConductionMult = 2.0 | ||
emissiveConstant = 0.1 | ||
bulkheadProfiles = size0 | ||
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// module unit | ||
MODULE | ||
{ | ||
name = makeSteam | ||
alwaysOn = false | ||
} | ||
MODULE | ||
{ | ||
name = ModuleGenerator | ||
isAlwaysActive = false | ||
resourceThreshold = 150 | ||
OUTPUT_RESOURCE | ||
{ | ||
name = ElectricCharge | ||
rate = 0.75 | ||
} | ||
} | ||
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MODULE | ||
{ | ||
name = ModuleCoreHeat | ||
CoreTempGoal = 100 //Internal temp goal - we don't transfer till we hit this point | ||
CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp | ||
CoreTempGoalAdjustment = 0 //Dynamic goal adjustment | ||
CoreEnergyMultiplier = 0.01 //What percentage of our core energy do we transfer to the part | ||
HeatRadiantMultiplier = 0.01 //If the core is hotter, how much heat radiates? | ||
CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? | ||
HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? | ||
CoolantTransferMultiplier = 0 //If the part is colder, how much of our energy can we transfer? | ||
radiatorCoolingFactor = 0 //How much energy we pull from core with an active radiator? >= 1 | ||
radiatorHeatingFactor = 0 //How much energy we push to the active radiator | ||
MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change | ||
CoreShutdownTemp = 10000 //At what core temperature do we shut down all generators on this part? | ||
MaxCoolant = 0 //Maximum amount of radiator capacity we can consume - 2500 = 1 small | ||
PassiveEnergy | ||
{ | ||
key = 0 25000 | ||
key = 200 10000 | ||
key = 250 50 | ||
key = 300 25 | ||
key = 350 0 | ||
} | ||
} | ||
} |
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VARIANTTHEME | ||
{ | ||
name = Standard | ||
displayName = #ventname_st | ||
description = #ventname_st_descrip | ||
primaryColor = #ffffff | ||
secondaryColor = #ffffff | ||
} | ||
VARIANTTHEME | ||
{ | ||
name = Medium | ||
displayName = #ventname_md | ||
description = #ventname_md_descrip | ||
primaryColor = #ffffff | ||
secondaryColor = #ffffff | ||
} | ||
VARIANTTHEME | ||
{ | ||
name = Small | ||
displayName = #ventname_sm | ||
description = #ventname_sm_descrip | ||
primaryColor = #ffffff | ||
secondaryColor = #ffffff | ||
} |
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110
GameData/VaporVent/parts/Ventfx1/Vapor_Vent_Remake_fx1.cfg
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PART | ||
{ | ||
// --- general parameters --- | ||
name = VaporVent_Remake_Fx1 | ||
module = Part | ||
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MODEL | ||
{ | ||
model = VaporVent/Assets/vent/modelfx1 | ||
} | ||
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author = stephane masset | ||
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// --- asset parameters --- | ||
scale = 1 | ||
rescaleFactor = 0.5 // 1 | ||
iconCenter = 0.1, 0, 0 | ||
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// --- node definitions --- | ||
node_attach = 0, 0, 0, 0, 0, -1, 1 | ||
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// --- Tech tree --- | ||
TechRequired = start | ||
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// --- editor parameters --- | ||
cost = 50 | ||
entryCost = 200 | ||
category = Utility | ||
subcategory = 0 | ||
title = #titlefx1 | ||
manufacturer = #vent4 | ||
description = #ventfx1 | ||
tags = #vent5 | ||
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 0,1,0,0,0 | ||
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// --- standard part parameters --- | ||
mass = 0.001 | ||
dragModelType = default | ||
maximum_drag = 0.01 | ||
minimum_drag = 0.01 | ||
angularDrag = 0.1 | ||
crashTolerance = 50 | ||
breakingForce = 50 | ||
breakingTorque = 50 | ||
maxTemp = 3600 | ||
PhysicsSignificance = 1 | ||
bulkheadProfiles = srf | ||
explosionPotential = 0.1 | ||
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// ------------- fx ----------------- | ||
MODULE | ||
{ | ||
name = makeSteam | ||
alwaysOn = false | ||
} | ||
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// Variantes disponibles | ||
MODULE | ||
{ | ||
name = ModulePartVariants | ||
baseVariant = Vapor_Vent | ||
VARIANT | ||
{ | ||
name = Vapor_Vent | ||
displayName = #vent1 | ||
themeName = Standard | ||
primaryColor = #ffffff | ||
secondaryColor = #000000 | ||
GAMEOBJECTS | ||
{ | ||
mesh_Standard = true | ||
mesh_Medium = false | ||
mesh_Small = false | ||
} | ||
} | ||
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VARIANT | ||
{ | ||
name = Vapor_Vent_medium | ||
displayName = #vent2 | ||
themeName = Medium | ||
primaryColor = #ffffff | ||
secondaryColor = #000000 | ||
GAMEOBJECTS | ||
{ | ||
mesh_Standard = false | ||
mesh_Medium = true | ||
mesh_Small = false | ||
} | ||
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} | ||
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VARIANT | ||
{ | ||
name = Vapor_Vent_small | ||
displayName = #vent3 | ||
themeName = Small | ||
primaryColor = #ffffff | ||
secondaryColor = #000000 | ||
GAMEOBJECTS | ||
{ | ||
mesh_Standard = false | ||
mesh_Medium = false | ||
mesh_Small = true | ||
} | ||
} | ||
} | ||
} |
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