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Added small and tiny vents, 1/2 and 1/4 the size
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@@ -168,4 +168,4 @@ $RECYCLE.BIN/ | |
*~ | ||
*.swp | ||
*.dll | ||
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.vs |
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1.1.3 Fixed issue with emitters, thanks @sarbian | ||
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1.1.4 | ||
updated for 1.3 | ||
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1.1.5 | ||
Added buttons and toggle so that the vent can be used on planets, and be activated both | ||
by an action group and manually | ||
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1.1.6 | ||
Added a check to see if the vessel speed is >10 m/s, if so, no emissions. This includes being in Orbit | ||
Added an alwaysOn flag which can be toggled in the editor. If enabled, vapor will always be on at speeds <= 10 m/s | ||
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1.1.8 | ||
Updated for 1.4.1 | ||
Added small and tiny vents, 1/2 and 1/4 the size |
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How could we continue to play a space game that didn't depict the rocket with wispy vapor trails swirling all around before launch? That is all this part does, nothing more. | ||
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The vapour is configured to blow in the same direction as the flag in the main Space Centre launch pad area. As such, you should locate the part so the vapour does not pass through the spacecraft. No warranty expressed or implied. |
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{ | ||
"NAME": "VaporVent", | ||
"URL": "https://raw.githubusercontent.com/linuxgurugamer/VaporVent/master/Source/VaporVent.version", | ||
"URL": "https://raw.githubusercontent.com/linuxgurugamer/VaporVent/master/VaporVent.version", | ||
"DOWNLOAD": "http://spacedock.info/mod/931", | ||
"GITHUB": { | ||
"USERNAME": "linuxgurugamer", | ||
"REPOSITORY": "VaporVent" | ||
}, | ||
"VERSION": { | ||
"MAJOR": 1, | ||
"MINOR": 1, | ||
"PATCH": 7, | ||
"PATCH": 8, | ||
"BUILD": 0 | ||
}, | ||
"KSP_VERSION": { | ||
"MAJOR": 1, | ||
"MINOR": 3, | ||
"MINOR": 4, | ||
"PATCH": 1 | ||
}, | ||
"KSP_VERSION_MIN": { | ||
"MAJOR": 1, | ||
"MINOR": 3, | ||
"MINOR": 4, | ||
"PATCH": 1 | ||
}, | ||
"KSP_VERSION_MAX": { | ||
"MAJOR": 1, | ||
"MINOR": 3, | ||
"PATCH": 1 | ||
"MINOR": 4, | ||
"PATCH": 99 | ||
} | ||
} | ||
} |
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PART | ||
{ | ||
// --- general parameters --- | ||
name = smallvent | ||
module = Part | ||
author = Peter Goddard | ||
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// --- asset parameters --- | ||
mesh = model.mu | ||
scale = 1 | ||
rescaleFactor = 0.5 | ||
iconCenter = 0.1, 0, 0 | ||
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// --- node definitions --- | ||
node_attach = 0.0, 0.0, 0.0, 1, 0, 0 | ||
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// --- Tech tree --- | ||
//TechRequired = unmannedTech | ||
TechRequired = start | ||
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// --- editor parameters --- | ||
cost = 50 | ||
entryCost = 200 | ||
category = Utility | ||
subcategory = 0 | ||
title = Small Vapor Vent | ||
manufacturer = Squalid-State Devices Inc. | ||
description = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time. | ||
tags = vent | ||
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 0,1,0,0,0 | ||
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// --- standard part parameters --- | ||
mass = 0.03 | ||
dragModelType = default | ||
maximum_drag = 0.01 | ||
minimum_drag = 0.01 | ||
angularDrag = 0.1 | ||
crashTolerance = 50 | ||
breakingForce = 50 | ||
breakingTorque = 50 | ||
maxTemp = 2600 | ||
PhysicsSignificance = 1 | ||
bulkheadProfiles = srf | ||
explosionPotential = 0.1 | ||
MODULE | ||
{ | ||
name = makeSteam | ||
alwaysOn = false | ||
} | ||
} |
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PART | ||
{ | ||
// --- general parameters --- | ||
name = tinyvent | ||
module = Part | ||
author = Peter Goddard | ||
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// --- asset parameters --- | ||
mesh = model.mu | ||
scale = 1 | ||
rescaleFactor = 0.25 | ||
iconCenter = 0.1, 0, 0 | ||
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// --- node definitions --- | ||
node_attach = 0.0, 0.0, 0.0, 1, 0, 0 | ||
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// --- Tech tree --- | ||
//TechRequired = unmannedTech | ||
TechRequired = start | ||
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// --- editor parameters --- | ||
cost = 50 | ||
entryCost = 200 | ||
category = Utility | ||
subcategory = 0 | ||
title = Tiny Vapor Vent | ||
manufacturer = Squalid-State Devices Inc. | ||
description = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time. | ||
tags = vent | ||
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 0,1,0,0,0 | ||
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// --- standard part parameters --- | ||
mass = 0.03 | ||
dragModelType = default | ||
maximum_drag = 0.01 | ||
minimum_drag = 0.01 | ||
angularDrag = 0.1 | ||
crashTolerance = 50 | ||
breakingForce = 50 | ||
breakingTorque = 50 | ||
maxTemp = 2600 | ||
PhysicsSignificance = 1 | ||
bulkheadProfiles = srf | ||
explosionPotential = 0.1 | ||
MODULE | ||
{ | ||
name = makeSteam | ||
alwaysOn = false | ||
} | ||
} |
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@@ -0,0 +1,3 @@ | ||
How could we continue to play a space game that didn't depict the rocket with wispy vapor trails swirling all around before launch? That is all this part does, nothing more. | ||
|
||
The vapour is configured to blow in the same direction as the flag in the main Space Centre launch pad area. As such, you should locate the part so the vapour does not pass through the spacecraft. No warranty expressed or implied. |
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