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Updated for 1.4.1+
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Added small and tiny vents, 1/2 and 1/4 the size
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linuxgurugamer committed Apr 9, 2018
1 parent 3187be0 commit 4c82fb2
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Showing 31 changed files with 408 additions and 1,149 deletions.
2 changes: 1 addition & 1 deletion .gitignore
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*~
*.swp
*.dll

.vs
16 changes: 16 additions & 0 deletions Changelog.txt
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1.1.3 Fixed issue with emitters, thanks @sarbian

1.1.4
updated for 1.3

1.1.5
Added buttons and toggle so that the vent can be used on planets, and be activated both
by an action group and manually

1.1.6
Added a check to see if the vessel speed is >10 m/s, if so, no emissions. This includes being in Orbit
Added an alwaysOn flag which can be toggled in the editor. If enabled, vapor will always be on at speeds <= 10 m/s

1.1.8
Updated for 1.4.1
Added small and tiny vents, 1/2 and 1/4 the size
3 changes: 3 additions & 0 deletions GameData/VaporVent/Readme.md
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How could we continue to play a space game that didn't depict the rocket with wispy vapor trails swirling all around before launch? That is all this part does, nothing more.

The vapour is configured to blow in the same direction as the flag in the main Space Centre launch pad area. As such, you should locate the part so the vapour does not pass through the spacecraft. No warranty expressed or implied.
18 changes: 11 additions & 7 deletions GameData/VaporVent/VaporVent.version
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{
"NAME": "VaporVent",
"URL": "https://raw.githubusercontent.com/linuxgurugamer/VaporVent/master/Source/VaporVent.version",
"URL": "https://raw.githubusercontent.com/linuxgurugamer/VaporVent/master/VaporVent.version",
"DOWNLOAD": "http://spacedock.info/mod/931",
"GITHUB": {
"USERNAME": "linuxgurugamer",
"REPOSITORY": "VaporVent"
},
"VERSION": {
"MAJOR": 1,
"MINOR": 1,
"PATCH": 7,
"PATCH": 8,
"BUILD": 0
},
"KSP_VERSION": {
"MAJOR": 1,
"MINOR": 3,
"MINOR": 4,
"PATCH": 1
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 3,
"MINOR": 4,
"PATCH": 1
},
"KSP_VERSION_MAX": {
"MAJOR": 1,
"MINOR": 3,
"PATCH": 1
"MINOR": 4,
"PATCH": 99
}
}
}
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52 changes: 52 additions & 0 deletions GameData/VaporVent/parts/Vent1/part2.cfg
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PART
{
// --- general parameters ---
name = smallvent
module = Part
author = Peter Goddard

// --- asset parameters ---
mesh = model.mu
scale = 1
rescaleFactor = 0.5
iconCenter = 0.1, 0, 0

// --- node definitions ---
node_attach = 0.0, 0.0, 0.0, 1, 0, 0

// --- Tech tree ---
//TechRequired = unmannedTech
TechRequired = start

// --- editor parameters ---
cost = 50
entryCost = 200
category = Utility
subcategory = 0
title = Small Vapor Vent
manufacturer = Squalid-State Devices Inc.
description = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time.
tags = vent

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.03
dragModelType = default
maximum_drag = 0.01
minimum_drag = 0.01
angularDrag = 0.1
crashTolerance = 50
breakingForce = 50
breakingTorque = 50
maxTemp = 2600
PhysicsSignificance = 1
bulkheadProfiles = srf
explosionPotential = 0.1
MODULE
{
name = makeSteam
alwaysOn = false
}
}
52 changes: 52 additions & 0 deletions GameData/VaporVent/parts/Vent1/part3.cfg
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PART
{
// --- general parameters ---
name = tinyvent
module = Part
author = Peter Goddard

// --- asset parameters ---
mesh = model.mu
scale = 1
rescaleFactor = 0.25
iconCenter = 0.1, 0, 0

// --- node definitions ---
node_attach = 0.0, 0.0, 0.0, 1, 0, 0

// --- Tech tree ---
//TechRequired = unmannedTech
TechRequired = start

// --- editor parameters ---
cost = 50
entryCost = 200
category = Utility
subcategory = 0
title = Tiny Vapor Vent
manufacturer = Squalid-State Devices Inc.
description = All those snacks... need a vent. Attach to your spacecraft for that all-important ambiance. Only works at launch time.
tags = vent

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.03
dragModelType = default
maximum_drag = 0.01
minimum_drag = 0.01
angularDrag = 0.1
crashTolerance = 50
breakingForce = 50
breakingTorque = 50
maxTemp = 2600
PhysicsSignificance = 1
bulkheadProfiles = srf
explosionPotential = 0.1
MODULE
{
name = makeSteam
alwaysOn = false
}
}
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3 changes: 3 additions & 0 deletions Readme.md
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How could we continue to play a space game that didn't depict the rocket with wispy vapor trails swirling all around before launch? That is all this part does, nothing more.

The vapour is configured to blow in the same direction as the flag in the main Space Centre launch pad area. As such, you should locate the part so the vapour does not pass through the spacecraft. No warranty expressed or implied.
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