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refactor(card_base): 分离高亮和不可用的 sprite
* 将 card_base_highlighted.png 修改为仅包含高亮不包含背景色的 card_base_highlight_border.png * 将原先的 AnimatedSprite2D 场景分离为 DisabledSprite、HighlightSprite 和 CardBaseSprite
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