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refactor(card): 将 Highlight border 独立出来
将原先 card_highlighted.png 替换为仅包含高亮而不包含卡背颜色的素材 card_highlight_border.png, 同时新建 Sprite2D 场景 HighlightSprite 用于显示高亮
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://pmapbo480in1" | ||
path="res://.godot/imported/card_highlight_border.png-c0b130850c2d1dcdc5af25ea7e1dafdc.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://objects/card/card_highlight_border.png" | ||
dest_files=["res://.godot/imported/card_highlight_border.png-c0b130850c2d1dcdc5af25ea7e1dafdc.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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