An attempt to localize Tales of Phantasia X
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top.prx
seems to contain a list of files the game loads. These are mostly .d
and .acf
files, so I would look at what format they're in. At a first glance, they're very simple archive formats that start with the number of contained files and then offset/size pairs (or so) for each file. Each individual file seems to be compressed using the same compression as in ToDDC/ToD2, since the header looks the same (1 byte compression type + 4 bytes compressed size + 4 bytes uncompressed size).
Compto
It probably makes sense to look for the font texture and look how the game gets from characters codes to glyph textures, but that might require a debugger.
The archive sound like Pak1 too
sv.pak
can be extracted withpakcomposer
, appears to be audio files- The 3 files in the f
field
folder can be extracted withpakcomposer
andcomptoe
.