Skip to content

Commit

Permalink
Added support for wired XBox controllers on macOS 15.0 Sequoia
Browse files Browse the repository at this point in the history
Fixes #11002

(cherry picked from commit 7da728a)
  • Loading branch information
slouken committed Oct 7, 2024
1 parent bb33eb4 commit da19244
Show file tree
Hide file tree
Showing 4 changed files with 16 additions and 46 deletions.
5 changes: 5 additions & 0 deletions src/joystick/darwin/SDL_iokitjoystick.c
Original file line number Diff line number Diff line change
Expand Up @@ -477,6 +477,11 @@ static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
}

if (SDL_IsJoystickXboxOne(vendor, product)) {
/* We can't actually use this API for Xbox controllers */
return false;
}

/* get device name */
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
Expand Down
47 changes: 4 additions & 43 deletions src/joystick/hidapi/SDL_hidapi_xbox360.c
Original file line number Diff line number Diff line change
Expand Up @@ -84,21 +84,11 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
/* This is the chatpad or other input interface, not the Xbox 360 interface */
return SDL_FALSE;
}
#ifdef __MACOSX__
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE;
}
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
/* On macOS you can't write output reports to wired XBox controllers,
so we'll just use the GCController support instead.
*/
if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
return SDL_FALSE;
}
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
return SDL_FALSE;
#else
return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
Expand Down Expand Up @@ -201,30 +191,6 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL

static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef __MACOSX__
if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };

rumble_packet[4] = (low_frequency_rumble >> 8);
rumble_packet[5] = (high_frequency_rumble >> 8);

if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
} else {
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };

rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
rumble_packet[6 + 3] = (high_frequency_rumble >> 8);

if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
}
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

rumble_packet[3] = (low_frequency_rumble >> 8);
Expand All @@ -233,7 +199,6 @@ static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Jo
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
#endif
return 0;
}

Expand Down Expand Up @@ -266,11 +231,7 @@ static int HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *dev
static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef __MACOSX__
const SDL_bool invert_y_axes = SDL_FALSE;
#else
const SDL_bool invert_y_axes = SDL_TRUE;
#endif

if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
Expand Down
7 changes: 5 additions & 2 deletions src/joystick/hidapi/SDL_hidapi_xboxone.c
Original file line number Diff line number Diff line change
Expand Up @@ -354,9 +354,12 @@ static SDL_bool HIDAPI_DriverXboxOne_IsEnabled(void)

static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
#ifdef __MACOSX__
/* Wired Xbox One controllers are handled by the 360Controller driver */
#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
/* On macOS we get a shortened version of the real report and
you can't write output reports for wired controllers, so
we'll just use the GCController support instead.
*/
return SDL_FALSE;
}
#endif
Expand Down
3 changes: 2 additions & 1 deletion src/joystick/iphoneos/SDL_mfijoystick.m
Original file line number Diff line number Diff line change
Expand Up @@ -406,7 +406,8 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
#ifdef SDL_JOYSTICK_HIDAPI
if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE)) ||
if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE) ||
HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOX360))) ||
(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS4)) ||
(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS5)) ||
(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO)) ||
Expand Down

0 comments on commit da19244

Please sign in to comment.