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cocoa: Make sure GL context destruction happens on the main thread.
Build (RISC OS) #14671: Commit dcdb763 pushed by icculus
October 25, 2024 14:20 1m 17s release-2.30.x
October 25, 2024 14:20 1m 17s
cocoa: Patched to compile.
Build (RISC OS) #14670: Commit e5348c6 pushed by icculus
October 25, 2024 03:59 1m 9s SDL2
October 25, 2024 03:59 1m 9s
cocoa: Make sure GL context destruction happens on the main thread.
Build (RISC OS) #14669: Commit 5cb87ff pushed by icculus
October 25, 2024 03:49 1m 11s SDL2
October 25, 2024 03:49 1m 11s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (RISC OS) #14668: Commit 5c9f370 pushed by icculus
October 24, 2024 03:41 12m 42s release-2.30.x
October 24, 2024 03:41 12m 42s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (RISC OS) #14667: Commit 00f15dd pushed by icculus
October 24, 2024 03:40 10m 7s SDL2
October 24, 2024 03:40 10m 7s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (RISC OS) #14666: Commit 257d754 pushed by slouken
October 22, 2024 19:22 10m 6s release-2.30.x
October 22, 2024 19:22 10m 6s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (RISC OS) #14665: Commit 52714d5 pushed by slouken
October 22, 2024 19:19 6m 16s SDL2
October 22, 2024 19:19 6m 16s
wayland: Always create a viewport for the window if available
Build (RISC OS) #14663: Commit c1adfb4 pushed by Kontrabant
October 21, 2024 19:27 2m 20s release-2.30.x
October 21, 2024 19:27 2m 20s
VITA: fix yuv texture update
Build (RISC OS) #14662: Commit 217bc17 pushed by slouken
October 17, 2024 14:54 8m 12s release-2.30.x
October 17, 2024 14:54 8m 12s
VITA: fix yuv texture update
Build (RISC OS) #14661: Commit 86fd4ed pushed by slouken
October 17, 2024 14:54 2m 57s SDL2
October 17, 2024 14:54 2m 57s
VITA: fix yuv texture update (SDL2)
Build (RISC OS) #14660: Pull request #11249 opened by isage
October 17, 2024 14:42 5m 22s isage:vita_fix_yuv_sdl2
October 17, 2024 14:42 5m 22s
Only use Steam Virtual Gamepads if we're running under Steam
Build (RISC OS) #14659: Commit 7107e02 pushed by slouken
October 17, 2024 00:52 10m 35s release-2.30.x
October 17, 2024 00:52 10m 35s
Only use Steam Virtual Gamepads if we're running under Steam
Build (RISC OS) #14658: Commit b6fa4dc pushed by slouken
October 17, 2024 00:51 1m 9s SDL2
October 17, 2024 00:51 1m 9s
Update
Build (RISC OS) #14657: Pull request #11240 opened by slouken
October 17, 2024 00:42 3m 41s slouken:update
October 17, 2024 00:42 3m 41s
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Build (RISC OS) #14656: Commit a976f7f pushed by sezero
October 16, 2024 19:04 8m 11s SDL2
October 16, 2024 19:04 8m 11s
VisualC: Set the correct component to false.
Build (RISC OS) #14655: Commit 1842745 pushed by slouken
October 13, 2024 16:03 9m 54s release-2.30.x
October 13, 2024 16:03 9m 54s
VisualC: Set the correct component to false.
Build (RISC OS) #14654: Commit 3782344 pushed by slouken
October 13, 2024 16:00 1m 16s SDL2
October 13, 2024 16:00 1m 16s
[SDL2] Fix VisualC CMake package
Build (RISC OS) #14653: Pull request #11190 opened by FtZPetruska
October 13, 2024 07:18 1m 9s FtZPetruska:fix-visualc-package
October 13, 2024 07:18 1m 9s
3DS: Support simple message boxes
Build (RISC OS) #14652: Commit 23d456e pushed by slouken
October 12, 2024 23:07 8m 32s SDL2
October 12, 2024 23:07 8m 32s
3DS: Only bundle resources with tests that need them
Build (RISC OS) #14651: Commit d7bb56f pushed by slouken
October 12, 2024 23:06 1m 7s SDL2
October 12, 2024 23:06 1m 7s
Backport size related PRs to SDL2
Build (RISC OS) #14650: Pull request #11185 opened by ccawley2011
October 12, 2024 21:43 1m 8s ccawley2011:size-backports
October 12, 2024 21:43 1m 8s
testdrawchessboard: Allow using the standard render API
Build (RISC OS) #14649: Commit e2f2736 pushed by slouken
October 12, 2024 20:56 10m 50s SDL2
October 12, 2024 20:56 10m 50s
3DS: Support simple message boxes (SDL2)
Build (RISC OS) #14648: Pull request #11182 opened by ccawley2011
October 12, 2024 20:55 1m 25s ccawley2011:3ds-message-box
October 12, 2024 20:55 1m 25s
3DS: Initial accelerated renderer
Build (RISC OS) #14647: Pull request #9598 synchronize by ccawley2011
October 12, 2024 20:19 3m 19s ccawley2011:3ds-dev-accel
October 12, 2024 20:19 3m 19s