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cocoa: Make sure GL context destruction happens on the main thread.
Build (Android) #15496: Commit dcdb763 pushed by icculus
October 25, 2024 14:20 2m 53s release-2.30.x
October 25, 2024 14:20 2m 53s
cocoa: Patched to compile.
Build (Android) #15495: Commit e5348c6 pushed by icculus
October 25, 2024 03:59 6m 59s SDL2
October 25, 2024 03:59 6m 59s
cocoa: Make sure GL context destruction happens on the main thread.
Build (Android) #15494: Commit 5cb87ff pushed by icculus
October 25, 2024 03:49 2m 57s SDL2
October 25, 2024 03:49 2m 57s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (Android) #15493: Commit 5c9f370 pushed by icculus
October 24, 2024 03:41 16m 58s release-2.30.x
October 24, 2024 03:41 16m 58s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (Android) #15492: Commit 00f15dd pushed by icculus
October 24, 2024 03:40 7m 17s SDL2
October 24, 2024 03:40 7m 17s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (Android) #15491: Commit 257d754 pushed by slouken
October 22, 2024 19:22 11m 42s release-2.30.x
October 22, 2024 19:22 11m 42s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (Android) #15490: Commit 52714d5 pushed by slouken
October 22, 2024 19:19 13m 34s SDL2
October 22, 2024 19:19 13m 34s
wayland: Always create a viewport for the window if available
Build (Android) #15488: Commit c1adfb4 pushed by Kontrabant
October 21, 2024 19:27 7m 54s release-2.30.x
October 21, 2024 19:27 7m 54s
VITA: fix yuv texture update
Build (Android) #15487: Commit 217bc17 pushed by slouken
October 17, 2024 14:54 12m 53s release-2.30.x
October 17, 2024 14:54 12m 53s
VITA: fix yuv texture update
Build (Android) #15486: Commit 86fd4ed pushed by slouken
October 17, 2024 14:54 3m 12s SDL2
October 17, 2024 14:54 3m 12s
VITA: fix yuv texture update (SDL2)
Build (Android) #15485: Pull request #11249 opened by isage
October 17, 2024 14:42 2m 48s isage:vita_fix_yuv_sdl2
October 17, 2024 14:42 2m 48s
Only use Steam Virtual Gamepads if we're running under Steam
Build (Android) #15484: Commit 7107e02 pushed by slouken
October 17, 2024 00:52 9m 17s release-2.30.x
October 17, 2024 00:52 9m 17s
Only use Steam Virtual Gamepads if we're running under Steam
Build (Android) #15483: Commit b6fa4dc pushed by slouken
October 17, 2024 00:51 2m 57s SDL2
October 17, 2024 00:51 2m 57s
Update
Build (Android) #15482: Pull request #11240 opened by slouken
October 17, 2024 00:42 2m 54s slouken:update
October 17, 2024 00:42 2m 54s
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Build (Android) #15481: Commit a976f7f pushed by sezero
October 16, 2024 19:04 10m 39s SDL2
October 16, 2024 19:04 10m 39s
VisualC: Set the correct component to false.
Build (Android) #15480: Commit 1842745 pushed by slouken
October 13, 2024 16:03 13m 31s release-2.30.x
October 13, 2024 16:03 13m 31s
VisualC: Set the correct component to false.
Build (Android) #15479: Commit 3782344 pushed by slouken
October 13, 2024 16:00 2m 47s SDL2
October 13, 2024 16:00 2m 47s
[SDL2] Fix VisualC CMake package
Build (Android) #15478: Pull request #11190 opened by FtZPetruska
October 13, 2024 07:18 2m 47s FtZPetruska:fix-visualc-package
October 13, 2024 07:18 2m 47s
3DS: Support simple message boxes
Build (Android) #15477: Commit 23d456e pushed by slouken
October 12, 2024 23:07 7m 25s SDL2
October 12, 2024 23:07 7m 25s
3DS: Only bundle resources with tests that need them
Build (Android) #15476: Commit d7bb56f pushed by slouken
October 12, 2024 23:06 2m 52s SDL2
October 12, 2024 23:06 2m 52s
Backport size related PRs to SDL2
Build (Android) #15475: Pull request #11185 opened by ccawley2011
October 12, 2024 21:43 2m 47s ccawley2011:size-backports
October 12, 2024 21:43 2m 47s
testdrawchessboard: Allow using the standard render API
Build (Android) #15474: Commit e2f2736 pushed by slouken
October 12, 2024 20:56 6m 4s SDL2
October 12, 2024 20:56 6m 4s
3DS: Support simple message boxes (SDL2)
Build (Android) #15473: Pull request #11182 opened by ccawley2011
October 12, 2024 20:55 4m 4s ccawley2011:3ds-message-box
October 12, 2024 20:55 4m 4s
3DS: Initial accelerated renderer
Build (Android) #15472: Pull request #9598 synchronize by ccawley2011
October 12, 2024 20:19 3m 59s ccawley2011:3ds-dev-accel
October 12, 2024 20:19 3m 59s