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[SDL2] Set EGL surface for foreign X11 windows #13584

[SDL2] Set EGL surface for foreign X11 windows

[SDL2] Set EGL surface for foreign X11 windows #13584

Workflow file for this run

name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Windows (x64)', vcvars: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', }
- { name: 'Windows (x86)', vcvars: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', }
- { name: 'Windows static VCRT (x64)', vcvars: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
- { name: 'Windows static VCRT (x86)', vcvars: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
- { name: 'Windows (clang-cl x64)', vcvars: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', }
- { name: 'Windows (clang-cl x86)', vcvars: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', }
- { name: 'Windows (ARM)', vcvars: 'x64_arm', artifact: 'SDL-VC-arm32', }
- { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', }
- { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF',
project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', }
- { name: 'GDK (x64)', vcvars: 'x64', artifact: '', no-cmake: true, gdk: true,
project: 'VisualC-GDK/SDL.sln', projectflags: '/p:Platform=Gaming.Desktop.x64', }
steps:
- uses: actions/checkout@v4
- name: Set up ninja
if: ${{ !matrix.platform.no-cmake }}
uses: ./.github/actions/setup-ninja
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.platform.vcvars }}
- name: 'Set up Windows GDK Desktop'
uses: ./.github/actions/setup-gdk-desktop
if: ${{ matrix.platform.gdk }}
with:
folder: '${{ github.workspace }}/VisualC-GDK'
- name: Create CMake project using SDL as a subproject
shell: python
if: ${{ !matrix.platform.no-cmake }}
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
# Always build .PDB symbol file
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
cmake_minimum_required(VERSION 3.0...3.25)
project(sdl_user)
enable_testing()
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
id: cmake-configure
if: ${{ !matrix.platform.no-cmake }}
run: cmake -S build -B build -GNinja `
-DCMAKE_BUILD_TYPE=Release `
-DSDL_WERROR=ON `
-DSDL_TESTS=ON `
-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" `
-DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" `
-DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
-DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
-DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
-DSDLTEST_PROCDUMP=ON `
${{ matrix.platform.cmake-args }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
id: cmake-build
if: ${{ steps.cmake-configure.outcome == 'success' }}
run: |
cmake --build build/ --config Release --verbose --parallel -- -k0
- name: Run build-time tests
id: cmake-test
if: ${{ steps.cmake-build.outcome == 'success' && !contains(matrix.platform.name, 'ARM') && !contains(matrix.platform.name, 'UWP') }}
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release -j2
- name: Install (CMake)
id: cmake-install
if: ${{ steps.cmake-build.outcome == 'success' }}
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
if: ${{ steps.cmake-install.outcome == 'success' && !contains(matrix.platform.name, 'UWP') }}
run: |
cmake -S cmake/test -B cmake_config_build -GNinja `
-DCMAKE_BUILD_TYPE=Release `
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" `
-DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" `
-DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
-DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
-DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
${{ matrix.platform.cmake-args }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v2
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: |
msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
- uses: actions/upload-artifact@v4
if: ${{ always() && steps.cmake-test.outcome == 'failure' }}
with:
if-no-files-found: ignore
name: '${{ matrix.platform.artifact }}-minidumps'
path: |
build/**/*.dmp
build/**/*.exe
build/**/*.dll
build/**/*.pdb