[SDL2] Set EGL surface for foreign X11 windows #13584
Workflow file for this run
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name: Build (MSVC) | |
on: [push, pull_request] | |
jobs: | |
Build: | |
name: ${{ matrix.platform.name }} | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: 'Windows (x64)', vcvars: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', } | |
- { name: 'Windows (x86)', vcvars: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', } | |
- { name: 'Windows static VCRT (x64)', vcvars: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } | |
- { name: 'Windows static VCRT (x86)', vcvars: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', } | |
- { name: 'Windows (clang-cl x64)', vcvars: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', } | |
- { name: 'Windows (clang-cl x86)', vcvars: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', } | |
- { name: 'Windows (ARM)', vcvars: 'x64_arm', artifact: 'SDL-VC-arm32', } | |
- { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', } | |
- { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF', | |
project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', } | |
- { name: 'GDK (x64)', vcvars: 'x64', artifact: '', no-cmake: true, gdk: true, | |
project: 'VisualC-GDK/SDL.sln', projectflags: '/p:Platform=Gaming.Desktop.x64', } | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Set up ninja | |
if: ${{ !matrix.platform.no-cmake }} | |
uses: ./.github/actions/setup-ninja | |
- uses: ilammy/msvc-dev-cmd@v1 | |
with: | |
arch: ${{ matrix.platform.vcvars }} | |
- name: 'Set up Windows GDK Desktop' | |
uses: ./.github/actions/setup-gdk-desktop | |
if: ${{ matrix.platform.gdk }} | |
with: | |
folder: '${{ github.workspace }}/VisualC-GDK' | |
- name: Create CMake project using SDL as a subproject | |
shell: python | |
if: ${{ !matrix.platform.no-cmake }} | |
run: | | |
import os | |
import textwrap | |
srcdir = r"${{ github.workspace }}".replace("\\", "/") | |
builddir = f"{ srcdir }/build" | |
os.makedirs(builddir) | |
with open(f"{ builddir }/CMakeLists.txt", "w") as f: | |
f.write(textwrap.dedent(f"""\ | |
# Always build .PDB symbol file | |
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction") | |
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format") | |
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables") | |
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries") | |
cmake_minimum_required(VERSION 3.0...3.25) | |
project(sdl_user) | |
enable_testing() | |
add_subdirectory("{ srcdir }" SDL) | |
""")) | |
- name: Configure (CMake) | |
id: cmake-configure | |
if: ${{ !matrix.platform.no-cmake }} | |
run: cmake -S build -B build -GNinja ` | |
-DCMAKE_BUILD_TYPE=Release ` | |
-DSDL_WERROR=ON ` | |
-DSDL_TESTS=ON ` | |
-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" ` | |
-DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" ` | |
-DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
-DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
-DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
-DSDL_INSTALL_TESTS=ON ` | |
-DSDL_VENDOR_INFO="Github Workflow" ` | |
-DSDL2_DISABLE_INSTALL=OFF ` | |
-DSDLTEST_PROCDUMP=ON ` | |
${{ matrix.platform.cmake-args }} ` | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build (CMake) | |
id: cmake-build | |
if: ${{ steps.cmake-configure.outcome == 'success' }} | |
run: | | |
cmake --build build/ --config Release --verbose --parallel -- -k0 | |
- name: Run build-time tests | |
id: cmake-test | |
if: ${{ steps.cmake-build.outcome == 'success' && !contains(matrix.platform.name, 'ARM') && !contains(matrix.platform.name, 'UWP') }} | |
run: | | |
$env:SDL_TESTS_QUICK=1 | |
ctest -VV --test-dir build/ -C Release -j2 | |
- name: Install (CMake) | |
id: cmake-install | |
if: ${{ steps.cmake-build.outcome == 'success' }} | |
run: | | |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV | |
cmake --install build/ | |
- name: Verify CMake configuration files | |
if: ${{ steps.cmake-install.outcome == 'success' && !contains(matrix.platform.name, 'UWP') }} | |
run: | | |
cmake -S cmake/test -B cmake_config_build -GNinja ` | |
-DCMAKE_BUILD_TYPE=Release ` | |
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} ` | |
-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" ` | |
-DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" ` | |
-DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
-DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
-DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" ` | |
${{ matrix.platform.cmake-args }} | |
cmake --build cmake_config_build --config Release | |
- name: Add msbuild to PATH | |
if: ${{ matrix.platform.project != '' }} | |
uses: microsoft/setup-msbuild@v2 | |
- name: Build msbuild | |
if: ${{ matrix.platform.project != '' }} | |
run: | | |
msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }} | |
- uses: actions/upload-artifact@v4 | |
if: ${{ always() && steps.cmake-test.outcome == 'failure' }} | |
with: | |
if-no-files-found: ignore | |
name: '${{ matrix.platform.artifact }}-minidumps' | |
path: | | |
build/**/*.dmp | |
build/**/*.exe | |
build/**/*.dll | |
build/**/*.pdb |