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Update overrides.c #288

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9 changes: 7 additions & 2 deletions src/gba/overrides.c
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,9 @@ static const struct GBACartridgeOverride _overrides[] = {
// F-Zero - Climax
{ "BFTJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },

// Goodboy Galaxy
{ "2GBP", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE, false },

// Iridion II
{ "AI2E", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
{ "AI2P", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
Expand Down Expand Up @@ -123,10 +126,8 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },

// Pokemon Mystery Dungeon
{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24U", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },

// Pokemon FireRed
{ "BPRJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
Expand Down Expand Up @@ -159,6 +160,10 @@ static const struct GBACartridgeOverride _overrides[] = {
// Shin Bokura no Taiyou: Gyakushuu no Sabata
{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },

// Stuart Little 2
{ "ASLE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
{ "ASLF", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },

// Super Mario Advance 2
{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
Expand Down