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System functions on PSP are very sensitive to where stack is. So let system functions handle it
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#define LIBCO_C | ||
#include "libco.h" | ||
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#include <stdlib.h> | ||
#include <pspthreadman.h> | ||
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/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable | ||
* because it would go out of scope, so we create a static variable instead so we can return a reference to it. | ||
*/ | ||
static SceUID active_thread_id = 0; | ||
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cothread_t co_active() | ||
{ | ||
active_thread_id = sceKernelGetThreadId(); | ||
return &active_thread_id; | ||
} | ||
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cothread_t co_create(unsigned int size, void (*entrypoint)(void)) | ||
{ | ||
/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many | ||
* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're | ||
* no longer needed in co_delete(). | ||
*/ | ||
cothread_t handle = malloc(sizeof(cothread_t)); | ||
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/* SceKernelThreadEntry has a different signature than entrypoint, but in practice this seems to work */ | ||
SceUID new_thread_id = sceKernelCreateThread("cothread", (SceKernelThreadEntry)entrypoint, 0x12, size, 0, NULL); | ||
sceKernelStartThread(new_thread_id, 0, NULL); | ||
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*(SceUID *)handle = new_thread_id; | ||
return handle; | ||
} | ||
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void co_delete(cothread_t handle) | ||
{ | ||
sceKernelTerminateDeleteThread(*(SceUID *)handle); | ||
free(handle); | ||
} | ||
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void co_switch(cothread_t handle) | ||
{ | ||
sceKernelWakeupThread(*(SceUID *)handle); | ||
/* Sleep the currently active thread so the new thread can start */ | ||
sceKernelSleepThread(); | ||
} |