Fix extension checking and SG-1000 8KB RAM mapper #178
+239
−57
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Fix extension checking
Previously, four characters were used to determine the file extension (.xyz):
extension = workram + strlen(workram) - 4;
The issue with this approach is that extensions with only two characters, like .sg and .sc, were not handled correctly. I modified the code to retrieve just three characters. Extensions with three characters are compared without the dot, while those with two characters are compared including the dot.
SG-1000 8KB RAM expansion mapper
This mapper was not working and was not applied to any game in segadb.xml
It has been corrected and tested with the following games: