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Item
Yxuer edited this page Aug 22, 2019
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1 revision
The Item
class models items that can be in the game, which are in certain areas and can be in a certain state (for example, a light switch, a key, etc.).
The interface for this class is:
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const std::string& getState() const
: returns the current state of the item. -
void setState(const std::string& stateName)
: sets the state of the item to the given value.