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Yxuer edited this page Aug 22, 2019 · 1 revision

The Item class models items that can be in the game, which are in certain areas and can be in a certain state (for example, a light switch, a key, etc.).

The interface for this class is:

  • const std::string& getState() const: returns the current state of the item.
  • void setState(const std::string& stateName): sets the state of the item to the given value.
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