Single-page custom card creator for Legends of Runeterra. Made with React, Redux, and TypeScript.
- React
- Redux
- TypeScript
- React-Draggable - enables users to adjust position of uploaded images
- dom-to-image - converts card DOM element to image so user can download
- FileSaver.js - allows user to download custom card
- include-media - sass media queries for mobile view
User input for description/level condition is scanned by the DescriptionDisplay
component. Words denoted with special characters are given inline styling or converted to inline keyword images. As seen below, this is done by the scanner()
function, which triggers the conversion when it detects that a user inputted word is wrapped in one definers
.
const scanner = (word : string, idx: number) => {
if (word.length <= 1) return ' ' + word;
if (definers.includes(word[0]) && word.slice(1).includes(word[0])) {
const endIdx = word.slice(1).indexOf(word[0]) + 1;
switch(word[0]) {
case '!':
return (
<>
<span className='keyword' key={idx}>{' ' + word.slice(1, endIdx)}</span>
{word.slice(endIdx + 1) + ' '}
</>
);
case '#':
return (
<>
<span className='card-reference' key={idx}>{' ' + word.slice(1, endIdx)}</span>
{word.slice(endIdx + 1) + ' '}
</>
);
case '*':
return (
<>
{' '}
<img className='inline-icon' src={paths[word.slice(1, endIdx).toLowerCase()]} alt='inline-icon' key={idx} />
{word.slice(endIdx + 1)}
</>
);
default:
return ' ' + word;
}
} else {
return ' ' + word;
}
}
Users are able to control the uploaded image's size via the Slider
component in combination with React's useState
hook. As seen below, moving the slider update's the local state, which is then passed to the image as a style prop, adjusting it's height. The image is draggable by the user as it is wrapped in a React-Draggable
component.
const [imageSizeState, setImageSizeState] = React.useState(120);
<div className={uploadedImgContainerClass}>
<Draggable>
<img className='uploaded-img'
src={String(card.imageURL)}
alt='upload-img'
draggable="false"
style={{height: `${imageSizeState}%`}} />
</Draggable>
</div>
<Slider label={'Size'}
min={"60"}
max={"180"}
value={imageSizeState}
onChange={(e) => setImageSizeState(e.target.value)} />
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
This project was bootstrapped with Create React App.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
This is a fan-made project, all assets copyright Riot Games.