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sheldonlei edited this page Oct 4, 2019 · 8 revisions

A modulated version of Auto-rigger will be delivered based on my previous version of the project (AutoRigger 1.4, designed solely for biped character). This new version of autoRigger will allow users to procedurally create working rigs for ideally any types of creature. It has flexible control of input to get custom output rigs.

16-Week schedule (8/19/19-12/14/19):

  • Complete week1 -proposal
  • Complete week2 -document preparation
  • Complete week3 -finger segment
  • Complete week4 -hand template (milestone 1)
  • Complete week5 -limb segment
  • Complete week6 -foot segment
  • Complete week7 -leg+arm template (milestone 2)
  • Complete week8 -spine segment
  • week9 -head segment
  • Complete week10 -biped template
  • week11 -system integration (milestone 3)
  • Complete week12 -UI design
  • week13 -debug and improve
  • week14 -thanksgiving break
  • week15 -animation test
  • week16 -final presentation and delivery (milestone 4)

System Overview:

Module: the basic blocks that build the rig

Example:

  • base module
  • finger module
  • limb module
  • spine module
  • head module

Template: the commonly used rig segment that consists of more than one module

Example:

  • hand template (N* finger + 1* base)
  • arm template (1* hand + 1* limb)
  • leg template (1* foot + 1* limb)
  • biped template (2* arm + 2* leg + 1* spine + 1* head)

Reference:

Modular rigging document:

https://sites.google.com/site/mayariggingwiki/rigging-notes/modular-rigging

https://sites.google.com/site/mayariggingwiki/rigging-notes/modular-rigging/modular-procedural-rigging

Userful modular rigging system:

https://github.com/nilouco/dpAutoRigSystem/tree/master/dpAutoRigSystem

UI:

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