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Rework recruitment items to become datapacks #10342

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Thodor12
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Changes proposed in this pull request

  • Recruit costs use datapacks in favor of configuration values
  • Improves the recruit logic for tavern spawning and entity conversion to use similar logic

Testing

  • Yes I tested this before submitting it.
  • I also did a multiplayer test.

Review please

final IVisitorData visitorData = module.spawnVisitor();
visitorData.triggerInteraction(new RecruitmentInteraction(Component.translatable(
"com.minecolonies.coremod.gui.chat.recruitstorycured", visitorData.getName().split(" ")[0]), ChatPriority.IMPORTANT));

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did you test this?

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