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[pull] main from microsoft:main #195
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#17358 introduced a bug where if you open/close panes very rapidly Terminal will crash. This was because `_content` was being set to `null` and then a `Close` event was being emitted, but several functions attempt to access the pane's `_content` as part of the close routine. For example, `TerminalTab` tries to update the `TaskbarProgress` every time a pane is closed and as part of that update sequence it queries the pane - which has `null` content now - for the taskbar progress, resulting in a crash. This PR fixes that crash. Refs #17358
I'm planning to use the `dark2` color palette in the upcoming cooked read rewrite as a debug aid to paint dirty regions. Now that it's going to be used in more than one place I figured it may be time to properly add it to the NOTICE file even if it still won't be shipped with the final product.
This is simply some unused code from the days before the big text buffer rewrite in #13626.
If `VtEngine` gets removed from conhost, we need to be able to run without any renderer present whatsoever. To make this possible, I've turned all `Renderer&` into `Renderer*`. Part of #14000
Add Microsoft.MSBuildCache This change adds a new pipeline which enables caching in the build. This is added as a separate pipeline for now with the eventual goal of enabling for PR and/or CI builds. Documentation for Microsoft.MSBuildCache can be found in the GitHub repo: https://github.com/microsoft/MSBuildCache Preliminary numbers below. * [Baseline](https://dev.azure.com/ms/terminal/_build/results?buildId=579399&view=results): 12 min * [0% Cache hits](https://dev.azure.com/ms/terminal/_build/results?buildId=579419&view=results): 16 mins * [100% cache hits](https://dev.azure.com/ms/terminal/_build/results?buildId=579427&view=results): 3 mins
More descriptive warnings are triggered when custom pixel shader compilation fails. If D3DCompileFromFile fails and the compiler generates an error message- the message is converted to a wstring and is sent as a parameter when calling p.warningCallback. Changes were made to resources.resw and TermControl.cpp to accommodate this. ## Validation Steps Performed I tested the following errors that may be encountered while developing a custom pixel shader: 1. Compile time errors 2. File not found error 3. Path not found error 4. Access denied error Fixes #17435 TAEF tests passed: Summary: Total=294, Passed=294, Failed=0, Blocked=0, Not Run=0, Skipped=0
This specs out a lot of plans for snippets. We've already got these in the sxnui as "tasks", but we can do so very much more. This spec is a few years old now, but it's time for it to get promoted out of my draft branch. References: * #1595 * #7039 * #3121 * #10436 * #12927 * #12857 * #5790 * #15845 --------- Co-authored-by: Dustin L. Howett <[email protected]>
This now covers all major Console APIs. In the future we could add tests that cover VT sequences as well.
The initial contents of a texture are undefined. That's not good. Now they are. That's good.
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