Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Removed applyMatrix in favour of ofMultMatrix #250

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

mimetikxs
Copy link

ofxCv::applyMatrix does not work with programmable renderer. glMultMatrixf assumes fixed pipeline and won't pass the matrix to the shader.

I've removed this helper and updated the code to use ofMultMatrix instead.

@kylemcdonald
Copy link
Owner

thanks! there might be other code that uses applyMatrix, so it would be better to replace the implementation of applyMatrix with ofMultMatrix(makeMatrix(boardRotations[i], boardTranslations[i]));

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants