Skip to content

Commit

Permalink
Add files via upload
Browse files Browse the repository at this point in the history
plugin for UE v4.15
  • Loading branch information
kwstasg authored Jun 11, 2017
1 parent 9261440 commit f33249a
Show file tree
Hide file tree
Showing 23 changed files with 1,467 additions and 0 deletions.
Binary file not shown.
Binary file not shown.
9 changes: 9 additions & 0 deletions WindowsAudioCapture/Binaries/Win64/UE4Editor.modules
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
{
"Changelist" : 3416026,
"CompatibleChangelist" : 3299760,
"BuildId" : "84329c3f-5b18-4606-9bf0-f6ab785d15bc",
"Modules" :
{
"WindowsAudioCapture" : "UE4Editor-WindowsAudioCapture.dll"
}
}
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
C:\Users\kwsta\Desktop\WindowsAudioCapture\HostProject\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Public\WindowsAudioCaptureComponent.h

Large diffs are not rendered by default.

Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Boilerplate C++ definitions for a single module.
This is automatically generated by UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "GeneratedCppIncludes.h"
#ifndef WINDOWSAUDIOCAPTURE_WindowsAudioCaptureComponent_generated_h
#include "Public/WindowsAudioCaptureComponent.h"
#endif
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
C++ class boilerplate exported from UnrealHeaderTool.
This is automatically generated by the tools.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once



Original file line number Diff line number Diff line change
@@ -0,0 +1,204 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
C++ class header boilerplate exported from UnrealHeaderTool.
This is automatically generated by the tools.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef WINDOWSAUDIOCAPTURE_WindowsAudioCaptureComponent_generated_h
#error "WindowsAudioCaptureComponent.generated.h already included, missing '#pragma once' in WindowsAudioCaptureComponent.h"
#endif
#define WINDOWSAUDIOCAPTURE_WindowsAudioCaptureComponent_generated_h

#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execBP_GetAverageFrequencyValueInRange) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY(UIntProperty,Z_Param_InStartFrequency); \
P_GET_PROPERTY(UIntProperty,Z_Param_InEndFrequency); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageFrequency); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageFrequencyValueInRange(Z_Param_InFrequencies,Z_Param_InStartFrequency,Z_Param_InEndFrequency,Z_Param_Out_OutAverageFrequency); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetAverageBassValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageBass); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageBassValue(Z_Param_InFrequencies,Z_Param_Out_OutAverageBass); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetAverageSubBassValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageSubBass); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageSubBassValue(Z_Param_InFrequencies,Z_Param_Out_OutAverageSubBass); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetSpecificFrequencyValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY(UIntProperty,Z_Param_InWantedFrequency); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutFrequencyValue); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetSpecificFrequencyValue(Z_Param_InFrequencies,Z_Param_InWantedFrequency,Z_Param_Out_OutFrequencyValue); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetFrequencyArray) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqLogBase); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqMultiplier); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqPower); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqOffset); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(TArray<float>*)Z_Param__Result=UWindowsAudioCaptureComponent::BP_GetFrequencyArray(Z_Param_inFreqLogBase,Z_Param_inFreqMultiplier,Z_Param_inFreqPower,Z_Param_inFreqOffset); \
P_NATIVE_END; \
}


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execBP_GetAverageFrequencyValueInRange) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY(UIntProperty,Z_Param_InStartFrequency); \
P_GET_PROPERTY(UIntProperty,Z_Param_InEndFrequency); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageFrequency); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageFrequencyValueInRange(Z_Param_InFrequencies,Z_Param_InStartFrequency,Z_Param_InEndFrequency,Z_Param_Out_OutAverageFrequency); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetAverageBassValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageBass); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageBassValue(Z_Param_InFrequencies,Z_Param_Out_OutAverageBass); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetAverageSubBassValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutAverageSubBass); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetAverageSubBassValue(Z_Param_InFrequencies,Z_Param_Out_OutAverageSubBass); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetSpecificFrequencyValue) \
{ \
P_GET_TARRAY(float,Z_Param_InFrequencies); \
P_GET_PROPERTY(UIntProperty,Z_Param_InWantedFrequency); \
P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_OutFrequencyValue); \
P_FINISH; \
P_NATIVE_BEGIN; \
UWindowsAudioCaptureComponent::BP_GetSpecificFrequencyValue(Z_Param_InFrequencies,Z_Param_InWantedFrequency,Z_Param_Out_OutFrequencyValue); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execBP_GetFrequencyArray) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqLogBase); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqMultiplier); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqPower); \
P_GET_PROPERTY(UFloatProperty,Z_Param_inFreqOffset); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(TArray<float>*)Z_Param__Result=UWindowsAudioCaptureComponent::BP_GetFrequencyArray(Z_Param_inFreqLogBase,Z_Param_inFreqMultiplier,Z_Param_inFreqPower,Z_Param_inFreqOffset); \
P_NATIVE_END; \
}


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUWindowsAudioCaptureComponent(); \
friend WINDOWSAUDIOCAPTURE_API class UClass* Z_Construct_UClass_UWindowsAudioCaptureComponent(); \
public: \
DECLARE_CLASS(UWindowsAudioCaptureComponent, UActorComponent, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/WindowsAudioCapture"), NO_API) \
DECLARE_SERIALIZER(UWindowsAudioCaptureComponent) \
/** Indicates whether the class is compiled into the engine */ \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_INCLASS \
private: \
static void StaticRegisterNativesUWindowsAudioCaptureComponent(); \
friend WINDOWSAUDIOCAPTURE_API class UClass* Z_Construct_UClass_UWindowsAudioCaptureComponent(); \
public: \
DECLARE_CLASS(UWindowsAudioCaptureComponent, UActorComponent, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/WindowsAudioCapture"), NO_API) \
DECLARE_SERIALIZER(UWindowsAudioCaptureComponent) \
/** Indicates whether the class is compiled into the engine */ \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UWindowsAudioCaptureComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWindowsAudioCaptureComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWindowsAudioCaptureComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindowsAudioCaptureComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UWindowsAudioCaptureComponent(UWindowsAudioCaptureComponent&&); \
NO_API UWindowsAudioCaptureComponent(const UWindowsAudioCaptureComponent&); \
public:


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UWindowsAudioCaptureComponent(UWindowsAudioCaptureComponent&&); \
NO_API UWindowsAudioCaptureComponent(const UWindowsAudioCaptureComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWindowsAudioCaptureComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindowsAudioCaptureComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UWindowsAudioCaptureComponent)


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_PRIVATE_PROPERTY_OFFSET
#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_12_PROLOG
#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_RPC_WRAPPERS \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_INCLASS \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_INCLASS_NO_PURE_DECLS \
HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_WindowsAudioCapture_Source_WindowsAudioCapture_Public_WindowsAudioCaptureComponent_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
Binary file added WindowsAudioCapture/Resources/Icon128.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading

0 comments on commit f33249a

Please sign in to comment.