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Updated for UE ver 4.17
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kwstasg authored Oct 15, 2017
1 parent ee5ef93 commit 8cd56c0
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6 changes: 3 additions & 3 deletions WindowsAudioCapture/Binaries/Win64/UE4Editor.modules
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{
"Changelist" : 3466753,
"CompatibleChangelist" : 3452394,
"BuildId" : "7370d9bf-5485-48ce-aacb-446748b048bc",
"Changelist" : 3658906,
"CompatibleChangelist" : 3573198,
"BuildId" : "7d5229ac-d3e2-4191-ac6f-9a43d8706aee",
"Modules" :
{
"WindowsAudioCapture" : "UE4Editor-WindowsAudioCapture.dll"
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/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/LIBPATH:"ThirdParty/Kiss_FFT/kiss_fft129/lib/x64/VS2015/Release"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.cpp.obj"
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.gen.cpp.obj"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\PCLaunch.rc.res"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"KissFFT.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.lib"
/OUT:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Binaries\Win64\UE4Editor-WindowsAudioCapture.dll"
/IMPLIB:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsAudioCapture.suppressed.lib"
/PDB:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Binaries\Win64\UE4Editor-WindowsAudioCapture.pdb"
/ignore:4078
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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-WindowsAudioCapture.dll"
/IGNORE:4221
/NODEFAULTLIB
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.cpp.obj"
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.gen.cpp.obj"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\PCLaunch.rc.res"
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsAudioCapture.lib"
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#undef WINDOWSAUDIOCAPTURE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-WindowsAudioCapture.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
#define UE_PROJECT_NAME WAC_4_17
#define DEPRECATED_FORGAME DEPRECATED
#define WINDOWSAUDIOCAPTURE_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define CORE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_BOX2D 1
#define WITH_RECAST 1
#define ENGINE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_DEFERRED_DESIRED_SIZE 0
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API
#define GAMEPLAYTAGS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define HARDWARESURVEY_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API
#define INTROTUTORIALS_API
#define HEADMOUNTEDDISPLAY_API
#define VREDITOR_API
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define UNREALAUDIOXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API
#define ADDCONTENTDIALOG_API
#define USE_EMBREE 1
#define MESHUTILITIES_API
#define MESHMERGEUTILITIES_API
#define HIERARCHICALLODUTILITIES_API
#define MESHREDUCTIONINTERFACE_API
#define ASSETTOOLS_API
#define KISMETCOMPILER_API
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API
#define WITH_KISSFFT 1
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioCaptureWorker.cpp"
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioListener.cpp"
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioSink.cpp"
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\WindowsAudioCapture.cpp"
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\WindowsAudioCaptureComponent.cpp"
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