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WindowsAudioCapture/Binaries/Win64/UE4Editor-WindowsAudioCapture.dll
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...Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-WindowsAudioCapture.dll.response
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/MANIFEST:NO | ||
/NOLOGO | ||
/DEBUG | ||
/errorReport:prompt | ||
/MACHINE:x64 | ||
/SUBSYSTEM:WINDOWS | ||
/FIXED:No | ||
/NXCOMPAT | ||
/STACK:5000000 | ||
/DELAY:UNLOAD | ||
/DLL | ||
/PDBALTPATH:%_PDB% | ||
/OPT:NOREF | ||
/OPT:NOICF | ||
/INCREMENTAL:NO | ||
/ignore:4199 | ||
/ignore:4099 | ||
/DELAYLOAD:"d3d12.dll" | ||
/LIBPATH:"ThirdParty/Kiss_FFT/kiss_fft129/lib/x64/VS2015/Release" | ||
/NODEFAULTLIB:"LIBCMT" | ||
/NODEFAULTLIB:"LIBCPMT" | ||
/NODEFAULTLIB:"LIBCMTD" | ||
/NODEFAULTLIB:"LIBCPMTD" | ||
/NODEFAULTLIB:"MSVCRTD" | ||
/NODEFAULTLIB:"MSVCPRTD" | ||
/NODEFAULTLIB:"LIBC" | ||
/NODEFAULTLIB:"LIBCP" | ||
/NODEFAULTLIB:"LIBCD" | ||
/NODEFAULTLIB:"LIBCPD" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" | ||
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.cpp.obj" | ||
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.gen.cpp.obj" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\PCLaunch.rc.res" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" | ||
"delayimp.lib" | ||
"wininet.lib" | ||
"rpcrt4.lib" | ||
"ws2_32.lib" | ||
"dbghelp.lib" | ||
"comctl32.lib" | ||
"Winmm.lib" | ||
"kernel32.lib" | ||
"user32.lib" | ||
"gdi32.lib" | ||
"winspool.lib" | ||
"comdlg32.lib" | ||
"advapi32.lib" | ||
"shell32.lib" | ||
"ole32.lib" | ||
"oleaut32.lib" | ||
"uuid.lib" | ||
"odbc32.lib" | ||
"odbccp32.lib" | ||
"netapi32.lib" | ||
"iphlpapi.lib" | ||
"setupapi.lib" | ||
"dwmapi.lib" | ||
"imm32.lib" | ||
"KissFFT.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.lib" | ||
/OUT:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Binaries\Win64\UE4Editor-WindowsAudioCapture.dll" | ||
/IMPLIB:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsAudioCapture.suppressed.lib" | ||
/PDB:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Binaries\Win64\UE4Editor-WindowsAudioCapture.pdb" | ||
/ignore:4078 |
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/NOLOGO | ||
/errorReport:prompt | ||
/MACHINE:x64 | ||
/SUBSYSTEM:WINDOWS | ||
/DEF | ||
/NAME:"UE4Editor-WindowsAudioCapture.dll" | ||
/IGNORE:4221 | ||
/NODEFAULTLIB | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj" | ||
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.cpp.obj" | ||
"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\Module.WindowsAudioCapture.gen.cpp.obj" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\WindowsAudioCapture\PCLaunch.rc.res" | ||
"C:\Program Files\Epic Games\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" | ||
/OUT:"E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsAudioCapture.lib" |
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...e/Build/Win64/UE4Editor/Development/WindowsAudioCapture/Definitions.WindowsAudioCapture.h
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#undef WINDOWSAUDIOCAPTURE_API | ||
#undef UE_IS_ENGINE_MODULE | ||
#undef DEPRECATED_FORGAME | ||
#define DEPRECATED_FORGAME DEPRECATED | ||
#define IS_PROGRAM 0 | ||
#define UE_EDITOR 1 | ||
#define WITH_DEV_AUTOMATION_TESTS 1 | ||
#define WITH_PERF_AUTOMATION_TESTS 1 | ||
#define UNICODE 1 | ||
#define _UNICODE 1 | ||
#define __UNREAL__ 1 | ||
#define IS_MONOLITHIC 0 | ||
#define WITH_ENGINE 1 | ||
#define WITH_UNREAL_DEVELOPER_TOOLS 1 | ||
#define WITH_COREUOBJECT 1 | ||
#define USE_STATS_WITHOUT_ENGINE 0 | ||
#define WITH_PLUGIN_SUPPORT 0 | ||
#define WITH_PERFCOUNTERS 1 | ||
#define USE_LOGGING_IN_SHIPPING 0 | ||
#define WITH_LOGGING_TO_MEMORY 0 | ||
#define USE_CACHE_FREED_OS_ALLOCS 1 | ||
#define USE_CHECKS_IN_SHIPPING 0 | ||
#define UE_BUILD_MINIMAL 0 | ||
#define WITH_EDITOR 1 | ||
#define WITH_SERVER_CODE 1 | ||
#define WITH_CEF3 1 | ||
#define UBT_COMPILED_PLATFORM Win64 | ||
#define UBT_COMPILED_TARGET Editor | ||
#define WIN32 1 | ||
#define _WIN32_WINNT 0x0601 | ||
#define WINVER 0x0601 | ||
#define PLATFORM_WINDOWS 1 | ||
#define DEPTH_32_BIT_CONVERSION 0 | ||
#define NDEBUG 1 | ||
#define UE_BUILD_DEVELOPMENT 1 | ||
#define ORIGINAL_FILE_NAME "UE4Editor-WindowsAudioCapture.dll" | ||
#define UE_IS_ENGINE_MODULE 0 | ||
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0 | ||
#define UE_PROJECT_NAME WAC_4_17 | ||
#define DEPRECATED_FORGAME DEPRECATED | ||
#define WINDOWSAUDIOCAPTURE_API DLLEXPORT | ||
#define UE_ENABLE_ICU 1 | ||
#define WITH_VS_PERF_PROFILER 0 | ||
#define WITH_DIRECTXMATH 0 | ||
#define CORE_API DLLIMPORT | ||
#define COREUOBJECT_API DLLIMPORT | ||
#define WITH_PHYSX 1 | ||
#define WITH_APEX 1 | ||
#define WITH_APEX_CLOTHING 1 | ||
#define WITH_CLOTH_COLLISION_DETECTION 1 | ||
#define WITH_PHYSX_COOKING 1 | ||
#define WITH_NVCLOTH 1 | ||
#define WITH_BOX2D 1 | ||
#define WITH_RECAST 1 | ||
#define ENGINE_API DLLIMPORT | ||
#define JSON_API DLLIMPORT | ||
#define SLATE_DEFERRED_DESIRED_SIZE 0 | ||
#define WITH_FREETYPE 1 | ||
#define SLATECORE_API DLLIMPORT | ||
#define INPUTCORE_API DLLIMPORT | ||
#define SLATE_API DLLIMPORT | ||
#define WITH_UNREALPNG 1 | ||
#define WITH_UNREALJPEG 1 | ||
#define WITH_UNREALEXR 1 | ||
#define IMAGEWRAPPER_API DLLIMPORT | ||
#define MESSAGING_API DLLIMPORT | ||
#define RENDERCORE_API DLLIMPORT | ||
#define RHI_API DLLIMPORT | ||
#define SHADERCORE_API DLLIMPORT | ||
#define UTILITYSHADERS_API DLLIMPORT | ||
#define ASSETREGISTRY_API DLLIMPORT | ||
#define ENGINEMESSAGES_API DLLIMPORT | ||
#define ENGINESETTINGS_API DLLIMPORT | ||
#define SYNTHBENCHMARK_API DLLIMPORT | ||
#define RENDERER_API | ||
#define GAMEPLAYTAGS_API DLLIMPORT | ||
#define WITH_RECAST 1 | ||
#define WITH_GAMEPLAY_DEBUGGER 1 | ||
#define AIMODULE_API DLLIMPORT | ||
#define GAMEPLAYTASKS_API DLLIMPORT | ||
#define DATABASESUPPORT_API DLLIMPORT | ||
#define PACKETHANDLER_API DLLIMPORT | ||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT | ||
#define HARDWARESURVEY_API DLLIMPORT | ||
#define WITH_PHYSX 1 | ||
#define WITH_APEX 1 | ||
#define WITH_APEX_CLOTHING 1 | ||
#define WITH_CLOTH_COLLISION_DETECTION 1 | ||
#define WITH_PHYSX_COOKING 1 | ||
#define WITH_NVCLOTH 1 | ||
#define WITH_RECAST 1 | ||
#define UNREALED_API DLLIMPORT | ||
#define BSPMODE_API DLLIMPORT | ||
#define DIRECTORYWATCHER_API DLLIMPORT | ||
#define DOCUMENTATION_API DLLIMPORT | ||
#define PROJECTS_API DLLIMPORT | ||
#define SANDBOXFILE_API DLLIMPORT | ||
#define EDITORSTYLE_API DLLIMPORT | ||
#define SOURCE_CONTROL_WITH_SLATE 1 | ||
#define SOURCECONTROL_API DLLIMPORT | ||
#define UNREALEDMESSAGES_API DLLIMPORT | ||
#define GAMEPLAYDEBUGGER_API DLLIMPORT | ||
#define BLUEPRINTGRAPH_API DLLIMPORT | ||
#define HTTP_PACKAGE 1 | ||
#define HTTP_API DLLIMPORT | ||
#define UNREALAUDIO_API DLLIMPORT | ||
#define FUNCTIONALTESTING_API DLLIMPORT | ||
#define AUTOMATIONCONTROLLER_API DLLIMPORT | ||
#define LOCALIZATION_API DLLIMPORT | ||
#define AUDIOEDITOR_API DLLIMPORT | ||
#define LEVELEDITOR_API DLLIMPORT | ||
#define SETTINGS_API | ||
#define INTROTUTORIALS_API | ||
#define HEADMOUNTEDDISPLAY_API | ||
#define VREDITOR_API | ||
#define WITH_PHYSX 1 | ||
#define WITH_APEX 1 | ||
#define WITH_APEX_CLOTHING 1 | ||
#define WITH_CLOTH_COLLISION_DETECTION 1 | ||
#define WITH_PHYSX_COOKING 1 | ||
#define WITH_NVCLOTH 1 | ||
#define LANDSCAPE_API DLLIMPORT | ||
#define PROPERTYEDITOR_API DLLIMPORT | ||
#define ACTORPICKERMODE_API DLLIMPORT | ||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT | ||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT | ||
#define CLASSVIEWER_API DLLIMPORT | ||
#define GRAPHEDITOR_API DLLIMPORT | ||
#define CONTENTBROWSER_API DLLIMPORT | ||
#define ENABLE_HTTP_FOR_NFS 1 | ||
#define NETWORKFILESYSTEM_API DLLIMPORT | ||
#define SOCKETS_PACKAGE 1 | ||
#define SOCKETS_API DLLIMPORT | ||
#define UMG_API DLLIMPORT | ||
#define MOVIESCENE_API DLLIMPORT | ||
#define MOVIESCENETRACKS_API DLLIMPORT | ||
#define WITH_OGGVORBIS 1 | ||
#define XAUDIO2_API DLLIMPORT | ||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT | ||
#define UNREALAUDIOXAUDIO2_API DLLIMPORT | ||
#define COLLECTIONMANAGER_API | ||
#define ADDCONTENTDIALOG_API | ||
#define USE_EMBREE 1 | ||
#define MESHUTILITIES_API | ||
#define MESHMERGEUTILITIES_API | ||
#define HIERARCHICALLODUTILITIES_API | ||
#define MESHREDUCTIONINTERFACE_API | ||
#define ASSETTOOLS_API | ||
#define KISMETCOMPILER_API | ||
#define KISMET_API DLLIMPORT | ||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT | ||
#define NETWORKREPLAYSTREAMING_API | ||
#define AUDIOMIXER_API | ||
#define WITH_KISSFFT 1 |
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...iate/Build/Win64/UE4Editor/Development/WindowsAudioCapture/Module.WindowsAudioCapture.cpp
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. | ||
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioCaptureWorker.cpp" | ||
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioListener.cpp" | ||
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\AudioSink.cpp" | ||
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\WindowsAudioCapture.cpp" | ||
#include "E:\Unreal Projects\WAC_4_17\Plugins\WindowsAudioCapture\Source\WindowsAudioCapture\Private\WindowsAudioCaptureComponent.cpp" |
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