Set up to handle multi target builds for all (TODO) supported godot platforms sans web.
Currently supported platforms are:
- Linux (X11)
- Android ARMv7
- Android ARM64
- Android x86 32 & 64
You may modify the targets listed in gdnative_rust/.cargo/config
Android compilation requires an android SDK and NDK. In the gdnative_rust/.cargo/config
file
modify the <ANDROID_HOME> placeholder with a the path to your android sdk
The project also contains all run configurations for building and running godot and the rust app.
You must have the gdscript
and `rust plugins installed and enabled