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""" | ||
PBR Rendering 2 | ||
=============== | ||
This example shows the lighting rendering affect of materials with different | ||
metalness and roughness. Every second sphere has an IBL environment map on it. | ||
""" | ||
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# run_example = false | ||
# sphinx_gallery_pygfx_animate = True | ||
# sphinx_gallery_pygfx_duration = 3 | ||
# sphinx_gallery_pygfx_lossless = False | ||
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import math | ||
from colorsys import hls_to_rgb | ||
from itertools import count | ||
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import imageio.v3 as iio | ||
import numpy as np | ||
from pop import WgpuCanvas, run | ||
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import pygfx as gfx | ||
import pylinalg as la | ||
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def main(canvas): | ||
frame_idx = count() # counter for animation | ||
renderer = gfx.renderers.WgpuRenderer(canvas) | ||
scene = gfx.Scene() | ||
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# Lights | ||
scene.add(gfx.AmbientLight("#fff", 0.2)) | ||
directional_light = gfx.DirectionalLight("#fff", 3) | ||
directional_light.local.position = la.vec_normalize((1, 1, 1)) | ||
scene.add(directional_light) | ||
point_light = gfx.PointLight("#fff", 3) | ||
scene.add(point_light) | ||
point_light.add(gfx.PointLightHelper(4)) | ||
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# Read cube image and turn it into a 3D image (a 4d array) | ||
env_img = iio.imread("imageio:meadow_cube.jpg") | ||
cube_size = env_img.shape[1] | ||
env_img.shape = 6, cube_size, cube_size, env_img.shape[-1] | ||
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# Create environment map | ||
env_tex = gfx.Texture( | ||
env_img, dim=2, size=(cube_size, cube_size, 6), generate_mipmaps=True | ||
) | ||
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# Apply env map to skybox | ||
background = gfx.Background(None, gfx.BackgroundSkyboxMaterial(map=env_tex)) | ||
scene.add(background) | ||
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# Now create spheres ... | ||
cube_width = 400 | ||
numbers_per_side = 5 | ||
sphere_radius = (cube_width / numbers_per_side) * 0.8 * 0.5 | ||
step_size = 1.0 / numbers_per_side | ||
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geometry = gfx.sphere_geometry(sphere_radius, 32, 16) | ||
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index = 0 | ||
alpha = 0.0 | ||
while alpha <= 1.0: | ||
beta = 0.0 | ||
while beta <= 1.0: | ||
gamma = 0.0 | ||
while gamma <= 1.0: | ||
material = gfx.MeshStandardMaterial( | ||
color=hls_to_rgb(alpha, 0.5, gamma * 0.5 + 0.1), | ||
metalness=beta, | ||
roughness=1.0 - alpha, | ||
) | ||
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if index % 2 != 0: | ||
material.env_map = env_tex | ||
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mesh = gfx.Mesh(geometry, material) | ||
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mesh.local.position = ( | ||
alpha * 400 - 200, | ||
beta * 400 - 200, | ||
gamma * 400 - 200, | ||
) | ||
scene.add(mesh) | ||
index += 1 | ||
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gamma += step_size | ||
beta += step_size | ||
alpha += step_size | ||
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# Create camera and controls | ||
camera = gfx.PerspectiveCamera(45, 640 / 480) | ||
camera.show_object(scene, view_dir=(-2, -1.5, -3), scale=1.2) | ||
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controller = gfx.OrbitController(camera, register_events=renderer) | ||
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def animate(): | ||
timer = next(frame_idx) / 30 | ||
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point_light.local.position = ( | ||
math.sin(timer / 30 * (2 * np.pi)) * 300, | ||
math.cos(timer * 2 / 30 * (2 * np.pi)) * 400, | ||
math.cos(timer / 30 * (2 * np.pi)) * 300, | ||
) | ||
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renderer.render(scene, camera) | ||
renderer.request_draw() | ||
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renderer.request_draw(animate) | ||
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if __name__ == "__main__": | ||
canvas = WgpuCanvas(size=(640, 480), title="gfx_pbr") | ||
run(canvas, main) |
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""" | ||
PBR Rendering 2 | ||
=============== | ||
This example shows the lighting rendering affect of materials with different | ||
metalness and roughness. Every second sphere has an IBL environment map on it. | ||
""" | ||
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# run_example = false | ||
# sphinx_gallery_pygfx_animate = True | ||
# sphinx_gallery_pygfx_duration = 3 | ||
# sphinx_gallery_pygfx_lossless = False | ||
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import math | ||
from colorsys import hls_to_rgb | ||
from itertools import count | ||
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import imageio.v3 as iio | ||
import numpy as np | ||
from pop import WgpuWidget | ||
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import popsicle as juce | ||
import pygfx as gfx | ||
import pylinalg as la | ||
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class WgpuComponent(juce.Component): | ||
canvas = None | ||
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def __init__(self): | ||
super().__init__() | ||
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self.canvas = WgpuWidget() | ||
self.addAndMakeVisible(self.canvas) | ||
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self.slider = juce.Slider() | ||
self.slider.setRange(1.0, 100.0, 0.1) | ||
self.slider.onValueChange = lambda: self.sliderChanged() | ||
self.addAndMakeVisible(self.slider) | ||
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self.setSize(640, 480) | ||
self.setVisible(True) | ||
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def __del__(self): | ||
if self.renderer: | ||
del self.renderer | ||
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if self.canvas: | ||
del self.canvas | ||
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def resized(self): | ||
bounds = self.getLocalBounds() | ||
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sliderBounds = bounds.removeFromBottom(40).reduced(10) | ||
self.slider.setBounds(sliderBounds) | ||
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self.canvas.setBounds(bounds.reduced(10)) | ||
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def sliderChanged(self): | ||
value = self.slider.getValue() | ||
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if self.point_light: | ||
self.point_light.intensity = value | ||
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def attachToWindow(self, window): | ||
self.canvas.reparentToWindow(window) | ||
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self.frame_idx = count() # counter for animation | ||
self.renderer = gfx.renderers.WgpuRenderer(self.canvas) | ||
self.scene = gfx.Scene() | ||
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# Lights | ||
self.scene.add(gfx.AmbientLight("#fff", 0.2)) | ||
self.directional_light = gfx.DirectionalLight("#fff", 3) | ||
self.directional_light.local.position = la.vec_normalize((1, 1, 1)) | ||
self.scene.add(self.directional_light) | ||
self.point_light = gfx.PointLight("#fff", 3) | ||
self.scene.add(self.point_light) | ||
self.point_light.add(gfx.PointLightHelper(4)) | ||
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# Read cube image and turn it into a 3D image (a 4d array) | ||
env_img = iio.imread("imageio:meadow_cube.jpg") | ||
self.cube_size = env_img.shape[1] | ||
env_img.shape = 6, self.cube_size, self.cube_size, env_img.shape[-1] | ||
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# Create environment map | ||
env_tex = gfx.Texture(env_img, dim=2, size=(self.cube_size, self.cube_size, 6), generate_mipmaps=True) | ||
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# Apply env map to skybox | ||
self.background = gfx.Background(None, gfx.BackgroundSkyboxMaterial(map=env_tex)) | ||
self.scene.add(self.background) | ||
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# Now create spheres ... | ||
cube_width = 400 | ||
numbers_per_side = 5 | ||
sphere_radius = (cube_width / numbers_per_side) * 0.8 * 0.5 | ||
step_size = 1.0 / numbers_per_side | ||
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self.geometry = gfx.sphere_geometry(sphere_radius, 32, 16) | ||
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index = 0 | ||
alpha = 0.0 | ||
while alpha <= 1.0: | ||
beta = 0.0 | ||
while beta <= 1.0: | ||
gamma = 0.0 | ||
while gamma <= 1.0: | ||
material = gfx.MeshStandardMaterial( | ||
color=hls_to_rgb(alpha, 0.5, gamma * 0.5 + 0.1), | ||
metalness=beta, | ||
roughness=1.0 - alpha, | ||
) | ||
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if index % 2 != 0: | ||
material.env_map = env_tex | ||
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mesh = gfx.Mesh(self.geometry, material) | ||
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mesh.local.position = ( | ||
alpha * 400 - 200, | ||
beta * 400 - 200, | ||
gamma * 400 - 200, | ||
) | ||
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self.scene.add(mesh) | ||
index += 1 | ||
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gamma += step_size | ||
beta += step_size | ||
alpha += step_size | ||
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# Create camera and controls | ||
self.camera = gfx.PerspectiveCamera(45, self.getWidth() / self.getHeight()) | ||
self.camera.show_object(self.scene, view_dir=(-2, -1.5, -3), scale=1.2) | ||
self.controller = gfx.OrbitController(self.camera, register_events=self.renderer) | ||
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def animate(): | ||
timer = next(self.frame_idx) / 30 | ||
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self.point_light.local.position = ( | ||
math.sin(timer / 30 * (2 * np.pi)) * 300, | ||
math.cos(timer * 2 / 30 * (2 * np.pi)) * 400, | ||
math.cos(timer / 30 * (2 * np.pi)) * 300, | ||
) | ||
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self.renderer.render(self.scene, self.camera) | ||
self.renderer.request_draw() | ||
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self.renderer.request_draw(animate) | ||
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def detach(self): | ||
if self.canvas: | ||
self.canvas.removeFromDesktop() | ||
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class WgpuWindow(juce.DocumentWindow): | ||
component = None | ||
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def __init__(self): | ||
super().__init__( | ||
"wgpu triangle embedded in a popsicle app", | ||
juce.Desktop.getInstance().getDefaultLookAndFeel() | ||
.findColour(juce.ResizableWindow.backgroundColourId), | ||
juce.DocumentWindow.allButtons, | ||
True) | ||
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self.component = WgpuComponent() | ||
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self.setUsingNativeTitleBar(True) | ||
self.setResizable(True, True) | ||
self.setContentNonOwned(self.component, True) | ||
self.centreWithSize(self.component.getWidth(), self.component.getHeight()) | ||
self.setVisible(True) | ||
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self.component.attachToWindow(self) | ||
self.getContentComponent().resized() | ||
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def __del__(self): | ||
self.clearContentComponent() | ||
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if self.component: | ||
self.component.detach() | ||
del self.component | ||
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def closeButtonPressed(self): | ||
juce.JUCEApplication.getInstance().systemRequestedQuit() | ||
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class WgpuApplication(juce.JUCEApplication): | ||
window = None | ||
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def getApplicationName(self): | ||
return "triangle-embed-juce" | ||
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def getApplicationVersion(self): | ||
return "1.0" | ||
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def initialise(self, commandLineParameters: str): | ||
self.window = WgpuWindow() | ||
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juce.MessageManager.callAsync(lambda: juce.Process.makeForegroundProcess()) | ||
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def shutdown(self): | ||
if self.window: | ||
del self.window | ||
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def systemRequestedQuit(self): | ||
self.quit() | ||
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if __name__ == "__main__": | ||
juce.START_JUCE_APPLICATION(WgpuApplication) |
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