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Need to return if not authenticated, otherwise `mClient.LoadAchievements` will fail with a null achievement array. Also added a null guard around the callback invocation. Full error: ``` NullReferenceException: Object reference not set to an instance of an object GooglePlayGames.PlayGamesPlatform+<LoadAchievements>c__AnonStorey9.<>m__5 (GooglePlayGames.BasicApi.Achievement[] ach) GooglePlayGames.BasicApi.DummyClient.LoadAchievements (System.Action`1 callback) GooglePlayGames.PlayGamesPlatform.LoadAchievements (System.Action`1 callback) UnityEngine.Social.LoadAchievements (System.Action`1 callback) ```
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