Skip to content

Commit

Permalink
First Release !
Browse files Browse the repository at this point in the history
  • Loading branch information
krxdev-kaan committed Jun 2, 2020
1 parent b2aa744 commit 8a6da1a
Show file tree
Hide file tree
Showing 23 changed files with 1,213 additions and 179 deletions.
27 changes: 14 additions & 13 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,28 +4,24 @@ AqHax is a CSGO Hack that is written in C#. I made lots of hacks on CSGO but thi
This hack supports an IOS App to be used wirelessly from your IOS Devices !
App is made by me and you can find it right here [CSGOHackGUI](https://github.com/krxdev-kaan/CSGOHackGUI/).

The full release of the hack is expected to be available in one week.
But you can launch the hack in visual studio right now and it'll work just fine.
The full release of the hack is expected to be available in one week.

## Download & Setup
Just download the exe from [Releases](https://github.com/krxdev-kaan/AqHax-CSGO/releases) and launch it up.
When an update is available it will automatically prompt you to update :)

## Why did the project take so long ?

So guys i was very discouraged with this project and archieved it a long time ago because i literally had no time to work on it.
But now thanks to the Corona Virus i finally have time to start and finish this project once and for all.

## Roadmap
EDIT: Project has reached it's initial release you can go ahead and download :)

## Release Roadmap ( COMPLETE )
- [x] Make and implement "Visuals" tab. [ Estimated Time: 24-26 May ]
- [x] Make and implement "Aim" tab. [ Estimated Time: 26-28 May ]
- [x] Make and implement "Misc" tab. [ Estimated Time: 28-30 May ]
- [ ] Make and implement "Settings" tab.[ Estimated Time: 30-01 May-Jun ]

And of course this roadmap is just the core functionalities such as (other goals are down below "*Planned Features*")
- Wall-Hack and effects
- Render Color Changing
- Radar
- Aim Hack with adjusments
- Trigger-Bot
- Bunny-Hop
- Anti-Flash
- [x] Make and implement "Settings" tab.[ Estimated Time: 30-01 May-Jun ]

# Planned Features
- [x] An IOS UI to control the hack during a game using an IOS device. (IOS App already complete)
Expand All @@ -40,6 +36,11 @@ And of course this roadmap is just the core functionalities such as (other goals
- [ ] Chat-bot (maybe)
- [ ] Animated Clan Name (maybe)
- [ ] Just a Aim-Assist to look pretty much legit (i will probably make it)
- [ ] Skin Changer
- [ ] Knife Changer
- [ ] Glove Changer
- [ ] Custom Entity Glow System
- [ ] Silent Aim (maybe)

# Credits

Expand Down
24 changes: 24 additions & 0 deletions WindowsClient/AqHaxCSGO/AqHaxCSGO.csproj
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
Expand All @@ -11,6 +12,8 @@
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
Expand All @@ -35,6 +38,9 @@
<ApplicationIcon>clientIcon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
</Reference>
<Reference Include="MaterialSkin, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MaterialSkin.0.2.1\lib\MaterialSkin.dll</HintPath>
</Reference>
Expand All @@ -57,6 +63,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="EntryForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="EntryForm.Designer.cs">
<DependentUpon>EntryForm.cs</DependentUpon>
</Compile>
<Compile Include="Hacks\Aimbot.cs" />
<Compile Include="Hacks\Others.cs" />
<Compile Include="Hacks\WallHack.cs" />
Expand Down Expand Up @@ -85,13 +97,17 @@
<Compile Include="Offsets.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SaveManager.cs" />
<Compile Include="TCPForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="TCPForm.Designer.cs">
<DependentUpon>TCPForm.cs</DependentUpon>
</Compile>
<Compile Include="Threads.cs" />
<EmbeddedResource Include="EntryForm.resx">
<DependentUpon>EntryForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
Expand Down Expand Up @@ -128,4 +144,12 @@
<Content Include="clientIcon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Fody.6.0.0\build\Fody.targets" Condition="Exists('..\packages\Fody.6.0.0\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.0.0\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
</Target>
</Project>
116 changes: 116 additions & 0 deletions WindowsClient/AqHaxCSGO/EntryForm.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

49 changes: 49 additions & 0 deletions WindowsClient/AqHaxCSGO/EntryForm.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Reflection;
using System.Diagnostics;
using AqHaxCSGO.MemoryManagers;
using MaterialSkin;
using MaterialSkin.Controls;

namespace AqHaxCSGO
{
public partial class EntryForm : MaterialForm
{
public EntryForm()
{
InitializeComponent();

var materialSkinManager = MaterialSkinManager.Instance;
materialSkinManager.AddFormToManage(this);
materialSkinManager.Theme = MaterialSkinManager.Themes.DARK;
materialSkinManager.ColorScheme = new ColorScheme(Primary.Red600, Primary.Red900, Primary.Red600, Accent.Red200, TextShade.WHITE);
}

private void EntryForm_Load(object sender, EventArgs e)
{

}

private void launcherButton_Click(object sender, EventArgs e)
{
Process.Start("steam://rungameid/730");
}

private void initButton_Click(object sender, EventArgs e)
{
if ((Process.GetProcessesByName("csgo").Length > 0))
{
this.Visible = false;
new MainForm().Show();
}
}
}
}
Loading

0 comments on commit 8a6da1a

Please sign in to comment.