Skip to content

kristiancalhoun/tent

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

31 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tent

A Tiny Entity JavaScript framework

Tent is a JavaScript framework that aims to ease working with tool-agnostic entity data models (ie: simple objects and arrays) providing change tracking and relationship handling.

  • Tent implements Javascript change tracking on object properties and array contents (insertions and deletions). This could serve multiple purposes as logging, debugging, databinding, forcing constraints, etc.

  • In top of this there's reverse-property synchronization for 1:1, 1:N and N:M relationships.

  • In top of both Tent provides Entity Contexts that support the Unit Of Work pattern for data manipulation, common in modern ORMs.

    1. Create a Context and (optionally) define Entity Types
    • Use your preferred mechanism to load objects and attach them to the Context (eg: ajax GET request)
    • Manipulate objects (change property values, add/remove from arrays), note that this step is completely framework ignorant*.
    • Commit all changes registered by the Context using your preferred persistance mechanism** (eg: ajax POST request)
    • (optionally) Mark changes as accepted and go back to step 3.

* Actually, the only limitation for object manipulation is the Array length property, because there's no cross-browser consistent support for detecting when the length property is set.

** In future versions step 3 may occur simultaneously with steps 4 or 5, as in many offline editing applications with a background auto-saving process.


What's New In This Fork

The majority of the changes in this fork build upon the codeview syntax highlighting template.

  • This version offers an improved filter for symbols that will maintain search results between page changes.

  • There are two filter views to switch between Javascript and GLSL related symbols.

  • Syntax highlighting has also been included for GLSL keywords and user defined symbols.

  • Small visual styling changes have been made to the template.

  • The following new tags have been added to help with classification and provide additional styling functionality:

    • @glslUniform - Decribes a global GLSL variable that has been declared with the keyword "uniform," meaning that its value is constant across an entire primitive as it is processed.
    • @glslFunction - Describes a GLSL function.
    • @glslConstant - Use this tag to describe a variable that has been declared with the GLSL keyword "const."
    • @glslStruct - Describes a GLSL structure that binds togther multiple values.
    • @enumeration - Use this tag to flag an object as an enumerated type.
    • @classConstant - Similar to @enumeration, this tag is used to flag a class as a collection of constant values.
    • @immutable - Use this tag to describe a class/object whose values cannot be changed after creation.
    • @internalConstructor - Use this tag to describe a factory created type.
    • @performance - Use this tag to describe performance characteristics (e.g. average run time) or tips for improving the performance of a function.

Using the @enumeration and @classConstant tags eliminates redundant summary boxes from appearing in the documentation for those types.

Targeted platforms

Tent is currently tested on the following platforms:

  • Chrome 10 Windows
  • Opera 9.80 Windows
  • Safari 533.19.4 Windows
  • Firefox 4.0 Windows
  • IE 8.0 Windows

Image

js-test-driver is used for unit testing, so other browsers could be easily added.

IE7 is supported, but most unit test won't work on it. IE7 doesn't provide any change tracking solution, so property changing must allways be done using tent.pset/pget functions, ie:

var customer = { name: 'John Smith', age: 35 };
var ctx = new tent.entities.Context(true);
ctx.push(customer);

customer.age = 45; // WRONG: change is not detected
tent.pset(customer, 'age', 46); // RIGHT: change is detected

console.log(tent.pget(customer, 'age')); // prints '46'

change tracking support can be obtained using:

console.log(tent.changes.getPropertyInterceptMode()); // member of tent.changes.PropertyInterceptModes Enum
console.log(tent.changes.getPropertyInterceptModeName());
// prints 'DEFINEPROPERTY' on most modern browsers, Chrome, FF, etc.
// prints 'DEFINEPROPERTYONLYDOM' on IE8, change tracking only on DOM objects, you can use tent.domClone() to clone your entities as DOM objects
// prints 'NONE' on IE7, use tent.pset()/tent.pget() when changing/reading properties.

Note: I'm planing to move all tests to QUnit to get:

  • Extremely clean, concise and readable syntax
  • Embed tests on static html pages And mantain js-test-driver using the qunit-js-test-driver connector, to keep:
  • Run all tests in multiple browsers, multiple machines, asynchronously, and get all results by pressing a button in my IDE!

Including Tent in my application

To use Tent in your application, download the latest release from the Tent web site (under construction) and copy dist/tent.js or dist/tent.min.js (minified) to a suitable location. Then include it in your HTML like so:

<script type="text/javascript" src="/path/to/tent.min.js"></script>

Note: you can also use Tent on Browserless Javascript environments (as Node.js) referencing tent.min.js.

Using Tent

A typical Tent workflow may include some or all of these steps:

  1. Create entities as plain objects and arrays, eg: var person1 = {}; var person.contacts = [];, or with any other third-party framework as Prototype, eg: var person1 = new Person();.
  • Create a Change-Tracking Context and attach entities, eg: var ctx = new Tent.Entities.Context(); ctx.attach(person1);
  • Manipulate entities as regular javascript objects and arrays, eg: person1.name = 'john'; person1.friends.push(person2);
  • Add new entities to the Context directly, eg: ctx.push(person45 = new Person('George'));, or by cascade pushing, eg: person1.spokenLanguages.push(new Language('zh');
  • Remove entities from the Context directly, eg: ctx.remove(person45);, or by cascade removing, eg: person1.spokenLanguages.splice(0,3);
  • Subscribe to notifications on a per-object basis (eg. logging, debugging, forcing constraints, etc.) of:
  • Property value changes person1.name = 'john';
  • Array adds and removes person1.addresses.push(mail2); person1.addresses.splice(0,1); (all Javascript Array functions are supported)
  • Get all changes tracked in the Context ctx.changes (activate, suspend and resume tracking supported).
  • Get reverse relationship properties synced, eg. after person1.friends.push(person2); you get person2.friends.indexOf(person1) >= 0; or after city1.country = country2; you get country2.cities.indexOf(city1) >= 0;
  • Group entities in Entity Types that define:
  • Properties for change tracking
  • Reverse Properties with their cardinality (1:1, 1:N, N:1 or N:M), reverse Entity Type, and cascading options (cascade push, cascade remove, push on link, remove on unlink).
  • Tracking of added/removed entity links (particularly useful for N:M relationships)
  • Entity Type example: ctx.push( new Entities.Type('Country', { name: {}, cities: { cardinality: '1N', reverse: 'country', collection: 'City', cascadePush: true, cascadeRemove: true, onLinkPush: true, onUnlinkRemove: true } }) );
  • Or use "untyped" javascript objects, all properties are tracked by default (without Entity Types relationships are not supported)
  • Eventually (eg: on data manipulation completion (see Unit of Work Pattern) or periodic "auto-saves"), persist changes (tracked in your Context ctx.changes) using your preferred persistence mechanism (eg. an ajax service call, HTML5 Isolated Storage)
  • Optionally, call to ctx.acceptChanges(); to continue manipulating data (go back to step 3).

Building Tent from source

tent.js is a composite file generated from many source files in the src/ directory. To build Tent, you'll need:

  • a copy of the Tent source tree, either from a distribution tarball or from the Git repository (see below)

Google Closure Compiler is used to build tent.js, and tent.min.js (minified version).

java -jar closure-compiler\compiler.jar --js src\base.js --js src\arrays.js --js src\coretypes.js --js src\logging.js --js src\changes.js --js src\databinding.js --js src\changes.reverseproperties.js --js src\entities.js --js_output_file=dist\tent.js --compilation_level WHITESPACE_ONLY --formatting PRETTY_PRINT

java -jar closure-compiler\compiler.jar --js src\base.js --js src\arrays.js --js src\coretypes.js --js src\logging.js --js src\changes.js --js src\databinding.js --js src\changes.reverseproperties.js --js src\entities.js --js_output_file=dist\tent.min.js

Note: currently I'm developing this project under Windows (using Aptana IDE), so I use some .bat files to run builds and unit tests, cross-platform commands may be added later.

Running Unit Tests

Unit tests are written for js-test-driver. Configuration files provided:

  • JsTestDriver.conf default, uses files in the src folder
  • JsTestDriver-coverage.conf reports code coverage
  • JsTestDriver-dist.conf uses minified dist file

I'm using js-test-driver Eclipse plugin to run tests on Aptana IDE

Disclaimer: At this moment, coverage is pretty low, and as this is my first attempt to create a fully unit-tested project, most tests need some serious refactoring :)

Documentation

Tent code is documented using JSDoc syntax. Html API Docs are generated with jsdoc-toolkit and included in the docs/api folder, they also can be accessed at:

Tent API Docs

I'll write some Quick-Start Guides in the form of Unit Test Cases soon. (I want to mantain all documentation as concise and runnable as posible)

About

Tiny Entity Framework for Javascript

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 99.6%
  • Other 0.4%