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Update README for shadow visibility feature, bump version
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krelbel committed Mar 28, 2021
1 parent 67c2609 commit 5a1e70d
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6 changes: 5 additions & 1 deletion Main.py
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import shutil
import struct

__version__ = '0.4'
__version__ = '0.5'

# Shuffles all of the head, body, and/or bunny sprites in Link's spritesheet in
# any randomizer or ALttP JP 1.0 ROM
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# 11) **--multisprite_full**: Same as --multisprite_simple, except each
# destination sprite 2x2 tile is shuffled from a random 2x2 tile within a
# random .zspr spritesheet. Combine with --chaos for maximum nonsense.
#
# 12) **--make_shadow_edge_visible**: Clears body pixels that overlap with the
# edge of the shadow in up/right/down stand/swordprimed poses, which helps
# the generated sprite not interfere with glitches and bomb jumps.

# General rom patching logic copied from https://github.com/LLCoolDave/ALttPEntranceRandomizer

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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -68,3 +68,6 @@ DETAILED OPTIONS:
destination sprite 2x2 tile is shuffled from a random 2x2 tile within a
random .zspr spritesheet. Combine with --chaos for maximum nonsense.

12) **--make_shadow_edge_visible**: Clears body pixels that overlap with the
edge of the shadow in up/right/down stand/swordprimed poses, which helps
the generated sprite not interfere with glitches and bomb jumps.

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