Fix player sounds being cut off by item pickups in vanilla complevels #486
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This is a different fix to the same problem that coelckers/prboom-plus#330 was trying to solve.
When picking up an item, the vanilla code calls
S_StartSound
with aNULL
origin, so the pickup sound does not cut off player sounds, which useplayer->mo
as the origin. Boom changes the origin to the player and makes weapon pickups audible to other players, but also changess_sound.c
to distinguish between pickup sounds and non-pickup sounds so they don't cut each other off.comp_sound
disables the pickup sound logic ins_sound.c
, but did not change the sound origin back toNULL
until this commit.