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KMP - CMP 💥 MinesWeeper Classic, Kotlin with Jetpack Compose , MVVM architecture, Koin, Flows, DataStorage Prefs ...

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kmorfo/MinesWeeper

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MinesWeeper

This is my version of the classic game Minesweeper, developed in Kotlin.

Updated to Compose Multi Platform: This game is now available on Android and iOS.

The original version of this project with the Android version is available on the branch Kotlin.

Main Features and Technologies Used

  • KMP: Compose Multi Platform
  • Kotlin 2.0: Utilized for its modern features and performance improvements, making it easier to develop a robust and efficient application.
  • Jetpack Compose: The user interface is developed using this modern Android UI toolkit, enabling the creation of flexible and dynamic interfaces.
  • MVVM: Implements the Model-View-ViewModel pattern to separate presentation logic from business logic and data, improving testability and code organization.
  • Dependency Injection - Koin (formerly Dagger-Hilt): Simplifies dependency management, allowing for better scalability and unit testing.
  • Unit Testing: User interface tests ensure the app behaves correctly and provides a smooth user experience.
  • Flows: Handles asynchronous data streams, providing a clean way to manage state and data flow within the application.
  • DataStore Preferences: Used to save the user's best times locally.

Screenshots

Home Game
Home Screen Game Screen
iOS Menu iOS Game
iOS Menu iOS Game
Game Win Game Loss
Game Win Game Loss
Both Systems
Both Systems

To-Do List

  • App Icon on iOS and Android
  • Convert to KMP
  • End of game status
  • Dialog for End of Game Status
  • Toast alerts when the user has no more mines
  • Animations in dialogs
  • Persistence for saving records
  • Show records on HomeScreen
  • Board test created

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KMP - CMP 💥 MinesWeeper Classic, Kotlin with Jetpack Compose , MVVM architecture, Koin, Flows, DataStorage Prefs ...

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