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renamed namespace 'UnityQuicksheet' to 'UnityQuickSheet'
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kimsama committed May 23, 2016
1 parent ca46956 commit 50dfaed
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Showing 30 changed files with 30 additions and 30 deletions.
2 changes: 1 addition & 1 deletion Assets/QuickSheet/Editor/BaseMachine.cs
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using System.Collections;
using System.Collections.Generic;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
[System.Serializable]
public class HeaderColumn
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Editor/BaseMachineEditor.cs
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using System.Collections.Generic;
using System.IO;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
///
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Editor/GUIHelper.cs
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using UnityEngine;
using UnityEditor;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
public static class GUIHelper
{
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Editor/NewScriptGenerator.cs
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using Object = UnityEngine.Object;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
internal class NewScriptGenerator
{
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Editor/ScriptPrescription.cs
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using System.Text.RegularExpressions;
using Object = UnityEngine.Object;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
[Serializable]
public class ScriptPrescription
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Editor/BaseExcelEditor.cs
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using System.Collections.Generic;
using System.IO;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// Base class of the created .asset ScriptableObject class.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Editor/ExcelMachine.cs
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using UnityEditor;
using System.Collections;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// A class for various setting to read excel file and generated related script files.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Editor/ExcelMachineEditor.cs
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using System.IO;
using System.Linq;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// Custom editor script class for excel file setting.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Editor/ExcelQuery.cs
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using NPOI.SS.UserModel;
using NPOI.XSSF.UserModel;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// Query each of cell data from the given excel sheet and deserialize it to the ScriptableObject's data array.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Editor/ExcelSettings.cs
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using System.Collections;
using System.IO;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// A class to manage excel setting.
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using UnityEditor;
using System.Collections;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// Editor script class for ExcelSettings scriptable object to hide password of google account.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Templates/AssetFileClass.txt
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using UnityEngine;
using UnityEditor;
using System.IO;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Templates/DataClass.txt
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using UnityEngine;
using System.Collections;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/ExcelPlugin/Templates/PostProcessor.txt
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using UnityEditor;
using System.Collections;
using System.IO;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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Expand Up @@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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Expand Up @@ -4,7 +4,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Editor/BaseGoogleEditor.cs
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using Google.GData.Client;
using Google.GData.Spreadsheets;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
///
/// A BaseEditor class.
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using Google.GData.Spreadsheets;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityQuicksheet;
using UnityQuickSheet;

namespace GDataDB.Impl
{
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Editor/GoogleDataSettings.cs
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using System.IO;
using System.Collections.Generic;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// A class to manage google account setting.
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using System.Net.Security;
using System.Security.Cryptography.X509Certificates;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
public class UnsafeSecurityPolicy
{
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Editor/GoogleMachine.cs
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using System.Collections.Generic;
using System.IO;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// A class for various setting to import google spreadsheet data and generated related script files.
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using Google.GData.Client;
using Google.GData.Spreadsheets;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// An editor script class of GoogleMachine class.
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Templates/AssetFileClass.txt
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@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Templates/DataClass.txt
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@@ -1,6 +1,6 @@
using UnityEngine;
using System.Collections;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/GDataPlugin/Templates/Property.txt
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[SerializeField]
string $FieldName;
using UnityQuicksheet;
using UnityQuickSheet;

[ExposeProperty]
public string $CapitalFieldName { get {return $FieldName; } set { $FieldName = value;} }
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Expand Up @@ -2,7 +2,7 @@ using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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using GDataDB;
using GDataDB.Linq;

using UnityQuicksheet;
using UnityQuickSheet;

///
/// !!! Machine generated code !!!
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Util/Cloner.cs
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using System.Collections;
using System.Reflection;

namespace UnityQuicksheet
namespace UnityQuickSheet
{

///
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Util/CsvParser.cs
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using System.IO;
using System.Text;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
public enum TokenType
{
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2 changes: 1 addition & 1 deletion Assets/QuickSheet/Util/Singleton.cs
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using UnityEngine;

namespace UnityQuicksheet
namespace UnityQuickSheet
{
/// <summary>
/// Singleton base class.
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