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Revert shader model update
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khang06 committed Oct 4, 2023
1 parent 079a8c4 commit 8da950a
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Showing 2 changed files with 13 additions and 13 deletions.
2 changes: 1 addition & 1 deletion PianoFromAbove/PianoFromAbove.cpp
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Expand Up @@ -25,7 +25,7 @@
#include "Misc.h"

// Yes, I know you shouldn't store build numbers as doubles
constexpr double BUILD_VERSION = 20231004;
constexpr double BUILD_VERSION = 20231004.1;

INT WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, INT nCmdShow );
DWORD WINAPI GameThread( LPVOID lpParameter );
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24 changes: 12 additions & 12 deletions PianoFromAbove/PianoFromAbove.vcxproj
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Expand Up @@ -399,8 +399,8 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_pBackgroundPixelShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)BackgroundPixelShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
Expand All @@ -422,8 +422,8 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)BackgroundVertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ObjectFileOutput>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_pNotePixelShader</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">g_pNotePixelShader</VariableName>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
</FxCompile>
<FxCompile Include="note_vs.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
Expand All @@ -480,8 +480,8 @@
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ObjectFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
</FxCompile>
<FxCompile Include="rect_ps.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
Expand All @@ -503,8 +503,8 @@
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">
</ObjectFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
</FxCompile>
<FxCompile Include="rect_vs.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
Expand All @@ -526,8 +526,8 @@
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">
</ObjectFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">6.0</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseSSE|x64'">5.1</ShaderModel>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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