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what

SF Music Hack Day 2012 project. Allows Sifteo Cubes to send OSC messages to various OSC servers.

Implementations have included manipulating monomes, renoise, and even ableton live 8 with the addition of LiveOSC.

installation

Requires the following:

Third Party dependencies are kept in the lib folder, as I'm still learning how C# handles deps management :P

build

cd siftosc
xbuild
mono Siftosc/bin/Debug/Game.exe

usage

SiftOsc is completely controlled via the config.yml file located in the root directory of the application. Simply specify Cube Callback events with corresponding OSC Server endpoints and the desired messages to send.

examples

A sample config.yml file would look something like this:

0:
  TiltEvent:
    "127.0.0.1:9001" :
      - /renoise/tilt

Which would delegate the TiltEvent of your first cube to send the OSC message /renoise/tilt with the three variables exposed to you via the Sifteo SDK TiltEvent callbacks x, y, z to the OSC server residing at 127.0.0.1:9001

Consider the following example:

0:
  TiltEvent:
    "127.0.0.1:9001" :
      - /renoise/tilt
      - /monome/tilt
      - /kaoscillator/tilt
      - /live/play
1:
  ShakeStartedEvent:
    "110.10.10.10:1337" :
      - /bloopsaphone/shake
      - /live/stop
    "111.11.11.11:1337" :
      - /maracas/shake

Here, you can see that it's possible to attach the TiltEvent of one cube to many different messages that get sent to the same endpoint 127.0.0.1:9001. Which means you can send many messages to one OSC server per cube event. Additionally, you can send messages to different endpoints for each cube event, as denoted with the ShakeStartedEvent configuration listed for cube #1.

Happy hacking (╮^—^)╯ <3<3<3

Kelly

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OSC Server / Client implementation for Sifteo cubes

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