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Audio feature 2 #109

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Added main menu and in game background music. Added a attack audio on click of attack button.

SethajWarren and others added 30 commits October 19, 2023 15:03
…nctions, add/remove from backpack functions. Entities no longer need a position to be created in the hopes to create position and collider when the object is needed
- Base player archetype is set to Rogue for now but can be changed in FrmLevel.cs
- Base enemy archetype is set to Swordsman for now but can be changed in FrmLevel.cs
- Implemented speed mechanic to allow the character with the highest speed to attack first
Items and inventory + Player Archetypes
- AlterHealth function is now seperated into `TakeDamage` and `GiveHealth`
- There is now a base damage that the player/enemy gives with a randomly assigned bonus
- Enemies now have archetypes
nmorgan5055 and others added 29 commits October 30, 2023 13:46
Images and combat into StatAndSettings
This reverts commit 13822f1.

revert
Fixed issue where main menu button went to player selection screen.
@Joseph990 Joseph990 deleted the Audio_feature_2 branch November 2, 2023 18:50
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5 participants