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Audio feature 2 #109
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Suraj-1729
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Audio feature 2 #109
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…inherits from Character.
…nctions, add/remove from backpack functions. Entities no longer need a position to be created in the hopes to create position and collider when the object is needed
…o player-archetypes
- Base player archetype is set to Rogue for now but can be changed in FrmLevel.cs - Base enemy archetype is set to Swordsman for now but can be changed in FrmLevel.cs - Implemented speed mechanic to allow the character with the highest speed to attack first
Items and inventory + Player Archetypes
- AlterHealth function is now seperated into `TakeDamage` and `GiveHealth` - There is now a base damage that the player/enemy gives with a randomly assigned bonus - Enemies now have archetypes
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Added main menu and in game background music. Added a attack audio on click of attack button.