- Unity: 2019.4.17
- Universal RenderPipeline(Customized): 7.3.1
- ShaderGraph(Customized): 7.3.1
- Clone the repository
- Go to your Unity project
- Set URP, ShaderGraph in this repo as your local custom packages(If you are not familiar with local package, then go to next step)
- Open 'mainfest.json' in 'your Unity project folder/Package'
- Modifiy two lines for URP, ShaderGraph dependencies like below (Add when lines don't exist)
Example
- original
{
"dependencies": {
// ...
"com.unity.render-pipelines.universal": "7.3.1",
"com.unity.shadergraph": "7.3.1",
// ...
}
}
- after changing(absolute path)
{
"dependencies": {
// ...
"com.unity.render-pipelines.universal": "file:D:/Projects/8_Company/URP_SG_CUSTOM/[email protected]/",
"com.unity.shadergraph": "file:D:/Projects/8_Company/URP_SG_CUSTOM/[email protected]/",
// ...
}
}
- after changing(relative path)
{
"dependencies": {
// ...
"com.unity.render-pipelines.universal": "file:../../../8_Company/URP_SG_CUSTOM/[email protected]/",
"com.unity.shadergraph": "file:../../../8_Company/URP_SG_CUSTOM/[email protected]/",
// ...
}
}