Skip to content

Commit

Permalink
Added non-GUI related upgrades to SDL version
Browse files Browse the repository at this point in the history
  • Loading branch information
kalaposfos13 committed Nov 10, 2024
1 parent 35d17ed commit 1cada39
Show file tree
Hide file tree
Showing 2 changed files with 69 additions and 13 deletions.
80 changes: 68 additions & 12 deletions src/main.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "functional"
#include "iostream"
#include "string"
#include "unordered_map"

#include <fmt/core.h>
#include "common/memory_patcher.h"
#include "emulator.h"
Expand All @@ -14,26 +19,77 @@ int main(int argc, char* argv[]) {
SetConsoleOutputCP(CP_UTF8);
#endif

bool has_game_argument = false;
std::string game_path;

// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h",
[&](int&) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -h, --help Display this help message\n";
exit(0);
}},
{"--help", [&](int& i) { arg_map["-h"](i); }},

{"-g",
[&](int& i) {
if (i + 1 < argc) {
game_path = argv[++i];
has_game_argument = true;
} else {
std::cerr << "Error: Missing argument for -g/--game\n";
exit(1);
}
}},
{"--game", [&](int& i) { arg_map["-g"](i); }},

{"-p",
[&](int& i) {
if (i + 1 < argc) {
MemoryPatcher::patchFile = argv[++i];
} else {
std::cerr << "Error: Missing argument for -p/--patch\n";
exit(1);
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
};

if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
return -1;
}
// check if eboot file exists
if (!std::filesystem::exists(argv[1])) {
fmt::print("Eboot.bin file not found\n");
int dummy = 0; // one does not simply pass 0 directly
arg_map.at("-h")(dummy);
return -1;
}

for (int i = 0; i < argc; i++) {
std::string curArg = argv[i];
if (curArg == "-p") {
std::string patchFile = argv[i + 1];
MemoryPatcher::patchFile = patchFile;
// Parse command-line arguments using the map
for (int i = 1; i < argc; ++i) {
std::string cur_arg = argv[i];
auto it = arg_map.find(cur_arg);
if (it != arg_map.end()) {
it->second(i); // Call the associated lambda function
} else if (i == argc - 1 && !has_game_argument) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else {
std::cerr << "Unknown argument: " << cur_arg << "\n";
return 1;
}
}

// Check if the game path or ID exists
if (!has_game_argument || !std::filesystem::exists(game_path)) {
std::cerr << "Error: Game file not found\n";
return -1;
}

// Run the emulator with the specified game
Core::Emulator emulator;
emulator.Run(argv[1]);
emulator.Run(game_path);

return 0;
}
2 changes: 1 addition & 1 deletion src/qt_gui/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ int main(int argc, char* argv[]) {
std::cout << "Usage: emulator [options]\n"
"Options:\n"
" No arguments: Opens the GUI.\n"
" -g, --game <path|ID> Specify game path or ID to launch\n"
" -g, --game <path|ID> Specify <eboot.bin or elf path> or <game ID (CUSAXXXXX)> to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -s, --show-gui Show the GUI\n"
" -h, --help Display this help message\n";
Expand Down

0 comments on commit 1cada39

Please sign in to comment.