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Releases: k4zmu2a/SpaceCadetPinball

V2.1.0

16 Oct 06:31
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Feature release focusing on FT compatibility

Main highlights:
• FT: collision system changes, table control changes, multiball, three MIDI tracks.
• HW accelerated ImGui renderer.
• Work in progress: localization support. Depends on external font selection for non-Latin languages.
• Experimental stereo sound support.
• UX improvements.
• Bug fixes.

V2.0.1

29 Dec 07:08
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First bug fix release of cross-platform port.

Main highlights:
• Improved Linux support: install target, icons, desktop shortcut, alternative data paths.
• Improved game controller support.
• High precision sleep mode for ~0 frame time jitter.
• Integer image scaling mode.
• 3DPB <-> FT data switch option, for easier data-set changes when both are available.
• FT demo data support.
• Bug fixes.

v1.2

19 Dec 12:12
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Feature release from Windows classic branch.

Main highlights:
• Localization support.
• Main loop with reduced frame time jitter from v2.
• Centered text box texts in FT mode.
• Bug fixes and performance optimizations.

Translations were imported from localized WinXP builds, for a total of 24 distinct languages.
New texts are not localized in most of the languages.

V2.0

30 Oct 07:54
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First release of cross-platform port.

Main highlights:
• Windows dependencies removed.
• Graphics and sounds rendered with SDL.
• Dear ImGui GUI.
• CMake build script, compiles on a lot of platforms.
• A number of 3rd party source ports.

All features of v1.x are present, except for text translations.

Development and releases of v1.x will continue, don’t confuse the two.
All source ports are technically v2.0RC, not v1.x.

There are no Linux or macOS binaries attached, compile them yourself.

This release was made better with the help of contributors.
I thank them for their interest in the project.

V1.1.2

16 Oct 13:49
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Bug-fix release from WindowsClassic branch.
WindowsClassic builds are for Windows only.

Changes and additions:
• Windows XP build configuration.
• Fixed bug - odd scores skipped when saving high scores.
• Fixed bug - missing bump rank cheat method.
• ARM build configuration.
• Fixed bug – flipper animation skipped frames.
• Fixed bug – fuel bar graph not working.
• Fixed bug – gravity well ball clip.
• Alternative rendering option, to reduce ball sprite tearing at high speeds.

V1.1.1

19 Aug 06:45
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Bug-fix release.
Fixed issues:
Midi initialization in WINE, thanks to @GeorgeMcMullen. Happens only when playing with Windows version data files.
Wav duration approximation for BL timers. Impacts manually up-sampled sounds.
Sound pops introduced by WaveMix internal up-sampler. This should remove the need for manual up-sampling.

v1.1

20 Feb 13:11
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Second release.
New features:
Full Tilt data loader.
Resizable window.
Simple mouse controls.
Other minor fixes.

v1.0

29 Jan 14:47
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Initial release.
Functionally identical to the original.
Windows only.