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Provide empty asset offsets without codegen
This removes the necessity to generate the empty asset file in the Makefile. Switch between the empty and generated files at compile time via the noembedbins go build tag. Signed-off-by: Tom Wieczorek <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
//go:build noembedbins || (!linux && !windows) | ||
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/* | ||
Copyright 2024 k0s authors | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
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package assets | ||
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var BinData = map[string]struct{ offset, size, originalSize int64 }{} | ||
var BinDataSize int64 |