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/******************************************************************************************* | ||
* | ||
* raylib [textures] example - Texture loading and drawing | ||
* | ||
* Example originally created with raylib 1.0, last time updated with raylib 1.0 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
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#include "raylib.h" | ||
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void raylib_js_set_entry(void (*entry)(void)); | ||
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const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
Texture2D texture = {0}; | ||
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void GameFrame() { | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
// TODO: Update your variables here | ||
//---------------------------------------------------------------------------------- | ||
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// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); | ||
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DrawText("this IS a texture!", 360, 370, 10, GRAY); | ||
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EndDrawing(); | ||
} | ||
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//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); | ||
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||
texture = LoadTexture("resources/raylib_logo.png"); // Texture loading | ||
//--------------------------------------------------------------------------------------- | ||
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#ifdef PLATFORM_WEB | ||
raylib_js_set_entry(GameFrame); | ||
#else | ||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
GameFrame(); | ||
} | ||
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// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
#endif | ||
return 0; | ||
} |
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