Shady is a simple glsl writing environment created for rapid shader development.
[setup]
- Download premake executable premake [building]
- Install GLFW development binaries
- Run
premake5 gmake2
in project directory - Run
make all
in project directory
[cleanup]
- Run
make clean
in project directory
[building]
- Run
premake5 vs2019
in project directory - Open
*.sln
file withVisual Studio (Community/Entiprise)
- If you have Cygwin gcc/g++ compilers installed you can follow the Linux building section.
examples/rtw1