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Visual Effect Graph - Samples

In this project you will be able to access sample scenes and effects made with the Visual Effect Graph. You can download snapshots of these samples by using the release tab, or by cloning this repository.

There are also pre-built binaries for Windows and macOS available.

Changelog

  • Third Release ( 4.9.0-preview rev1 - 2019-02-07 )

    • New Samples
      • Genie: Magic flow gushing out of the Magic lantern and taking the shape of a Genie
      • AR Radar : Lines and Dots that form a Radar Grid with multiple Targets
      • Voxelized Terrain : Interactive Terrain
    • Fixes and General Improvements:
      • Simplified Sample Loader Script
      • GrassWind : Fixed the sample to reflect the fixes in ConnectTarget
      • GrassWind : Reworked the Camera Control (now works with cinemachine)
      • GrassWind : Added Ethan Body Diffuse texture
  • Second Release ( 4.6.0-preview rev1 - 2019-01-07 )

    • New Samples
      • GrassWind : Grass quads on terrain reacting to player movement and wind
      • Volumetric : Lit Particles reacting to volumetric lighting and transmission
      • Portal : Magic portal reminiscing of a strange doctor....
    • Fixes:
      • Fixed Butterflies Bodies set to Opaque
      • Fixed Missing references to VectorField and Texture in UnityLogo template
      • Removed unused HDRP Resources file (now using default one)
  • First Release ( 4.3.0-preview rev1 - 2018-11-27 )

    • Base Project and 3 Samples
      • Unity Logo : around 750k particles driven by vector fields
      • Butterflies : Procedurally animated and simulated butterflies
      • Morphing Face : Simulation-less face of cubes with masking and material animation

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Visual Effect Graph - Samples Project

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  • C# 90.2%
  • ShaderLab 9.8%