It causes spiders to create webs at the feet of players (or other things) that they attack. This makes spiders a little bit more dangerous, since it's harder to run away from them, and it also makes webs a renewable resource.
You need Minecraft Forge installed first. Once that's done, just drop webshooter-version.jar in your Minecraft instance's mods/ directory. Optionally, you can configure it to taste (see below).
You can configure the chance that each attack creates a web, from 0.0 (effectively disabling the mod), to 1.0 (every attack generates a web when possible). The default is 0.15. Also, you can configure whether replaceable blocks (like snow) can be overwritten with webs.
You need a JDK installed first. Start a command prompt or terminal in the
directory you downloaded the source to. If you're on Windows, type
gradlew.bat build
. Otherwise, type ./gradlew build
. Once it's done, the mod
will be saved to build/libs/webshooter-version.jar.
Send pull requests. Note that by doing so, you agree to release your contributions under this mod's license.
Make your spider's entity a subclass of EntitySpider (see EntityCaveSpider in vanilla for an example).
It's released under the GPL v2 or later.
Yes, even if you monetize it with adf.ly or something, and you don't need to ask me for my permission first.